Results 1 to 10 of 61

Threaded View

  1. #26
    neither too much weapon atk nor too much element atk would optimize ur final output. Better they are close to each other.

    For example

    (1+200% weapon) x (1+100% element) = 600%
    (1+100% weapon) x (1+200% element) = 600%

    (1+150% weapon) x (1+150% element) = 625%


    In this stage of game, there are much more sources increasing your weapon atk than element atk. So atm, element atk eidolon is generally better than charackter atk eidolon, but it doesn't mean it will be like this in any case.
    Especially in the future the mlb 70% character up eidolon can outshine mlb 60% element eidolons, if ur friendly eidolo got 100%-120% element atk. the dmg of those charackter atk up eidolons come even close to non-lb-100% element eidolons due to the additional effect (burst dmg or ability dmg up).

    U also have to consider atk up buff from ability, which usually increase character atk like weapon skill. If ur team provides alot atk buffs rather than debuffs, then 2x element atk up eidolons could be the better choice again.
    So everyone should do a bit math for himself.
    Last edited by fucka; 03-11-2018 at 02:16 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •