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  1. #1

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    Quote Originally Posted by Slashley View Post
    I don't understand the "not rely on debuff" thing.
    In short, a lot of fights have damage checks of some sort, and some of those are debuff-unfriendly (apparently more frequently in future content). If you can't clear those damage checks without debuffs, then you're forced into an Endurance build--assuming that's even possible for a given encounter.

    What are the alternatives to debuffs? Strong buffs. High-damage abilities. +100% eidolons. Damage builds such as Berserk and Burst builds. Debuffs can miss, but these will do consistent damage. You'll probably still want a standard line-up capable of reaching the debuff caps--but you should also ensure that you can output high damage without them when needed. That will typically mean picking up characters and Relic weapons that will enable you to maximize damage when it counts, even if this isn't the primary build you'll use for most content.

    That's what I'm taking away from this, at least.

    Thanks for continuing to follow this discussion and reply Bear. I find this a lot more useful than the busy and chaotic chats we've had on Discord that I'll likely never be able to find again.

    AQ5 does not have noticeable resistance.
    Huh. The JP wiki warned that the boss has notable debuff resistance. This wasn't something I could assess from videos, so I just took it at face-value. If it doesn't, that makes planning much easier.

    Elemental advantage will always be superior.
    Superior if you have equivalently strong characters between teams. Otherwise, maybe not. There's also the problem that leveling multiple grids is currently a real pain in our version. Apparently changes in the enhancement system have made this less of an issue in the DMM version.

    You will always assume that one will be borrowing 100%s for the hardest contents as much as possible, be it for fast clearing or simple insurance. You don't need to own one, but I see no reason why you shouldn't go ahead and borrow one for free.
    I don't write guides for best-case scenarios. That's the main issue issue I have with relying on +100% eidolons--same with you and debuffs.
    Last edited by sanahtlig; 03-31-2018 at 06:03 AM.
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  2. #2
    Quote Originally Posted by sanahtlig View Post
    A > Endurance build--assuming that's even possible for a given encounter.

    B > Huh. The JP wiki warned that the boss has notable debuff resistance. This wasn't something I could assess from videos, so I just took it at face-value. If it doesn't, that makes planning much easier.


    C > Superior if you have equivalently strong characters between teams. Otherwise, maybe not. There's also the problem that leveling multiple grids is currently a real pain in our version. Apparently changes in the enhancement system have made this less of an issue in the DMM version.


    D > I don't write guides for best-case scenarios. That's the main issue issue I have with relying on +100% eidolons--same with you and debuffs.
    A) General purpose yes. GO depends on boss. Some mobs/bosses either hit too hard or have % attacks that outright ignores your defense. Tower is NG for higher floors.

    B) JP wiki, like you, tries to cater to players who barely got the absolute minimum requirement to clear said contents and to be as informative about any possible risk as possible. Otherwise it wouldn't be a wiki for general information. Indeed you can miss in AQ5, more often on the miniboss than Andromalius herself, which can screw weak players over. But the actual miss rate is like 10~15% as long as you're not using infamous crappy accuracy debuffs like Ambush / Snipe / Cthulhu debuff etc, which is rarely a bother for most veterans.

    C) Just wait for gemcha revamp, which should be arriving on Nutaku soon. I didn't exactly get 6 Rag-viable grids within mere 6 months of play you know. To be exact I didn't start soloing Event Rag raids until Tiamat, during which I started power-SLing my grids to clear raid missions. Cuz completionist OCD.

    D) You do yours. My purpose is to show the maximum potential of all available tools and how to squeeze every last ounce of their worth. Do take this fair warning though: Do not underestimate these future contents. Especially not Tower.

  3. #3

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    Quote Originally Posted by Bear View Post
    -- as long as you're not using infamous crappy accuracy debuffs like Ambush / Snipe / Cthulhu debuff etc --
    Ambush and Sniper Shot, sure. Since Souls can't get Accessory Affliction, sadly.

    But is there any list of these "infamous" debuffs?

  4. #4
    @Bear,

    Given current DMM contents:

    1. Whats your recommended requirement for AQ5? GO? and Tower?

    2. Whats does your teams currently look like?

    3. Whats the current meta in DMM for Light?

    Thanks bro.

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