Page 20 of 157 FirstFirst ... 1018192021223070120 ... LastLast
Results 191 to 200 of 1567
  1. #191

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    I view Barrier as a limited-time heal that doesn't benefit from Ascension skill. In an ideal and balanced world, you could stack it to mitigate a heavy-damage attack, much like some ATK buffs can be stacked currently. Since that's not how it works, and it's generally too weak to prevent a heavy-damage attack from killing you, it's basically a poor man's heal.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.


  2. #192

    Join Date
    Oct 2016
    Posts
    1,851
    Credits
    1,531
    Items User Name Style ChangeUsername Change
    Quote Originally Posted by Yolodesu View Post
    I can agree that AW Gaia is the queen for damage mitigation, but reducing Eros to a 1200 damage cut is a poor way to see how she works.
    First of all, her spell is barrier + def up. And damage taken by the barrier are applied after def up calculation. So its not 1200 damage mitigation, its more than that, and it will vary depending of the damage taken (i'll leave the calculation to other people since i'm not a theorycrafter).
    Now the higher the damage, the less it will mitigate compared to a damage cut, and inversely (again, i'll leave the breaking point calculation to others). On a fight with sustain damage taken, damage cut will be crap, while barrier will do the job.
    Finally, barrier and def buff will stay on the team for 3 turns, while damage cut is only used for the next turn, meaning that it will be more effective on spread damages. (edit : and wont be fcked up by a dizz proc or a BP popup during raid)

    You can argue that there is one better than the other, but please compare what is comparable. Eros' spell is not a damage cut.
    I am not reducing her to a 1200 damage cut, I'm reducing her to a weaker Gaia. Gaia doesn't cut damage, she completely nullifies it. I never mentioned the specific amount Eros reduces because I already do factor in her other buff.

  3. #193
    With this miracle ticket and getting Tsukiyomi, my Light is finally complete.
    Just really hate not being able to farm the SSR assault weapons in the first few weeks. now stuck with these dual boosts and pride SSRs only.

    So anyway from what I read here, I just have to wait for Awaken Micheal and get that SSR Artemis but if thats the case then who will SSR Artemis replace on my following lineup?


    Mordred w/ Snipe Shot

    Micheal, Raphael, Tsukiyomi, Sol

  4. #194
    Quote Originally Posted by Rye X Salazar View Post
    So anyway from what I read here, I just have to wait for Awaken Micheal and get that SSR Artemis but if thats the case then who will SSR Artemis replace on my following lineup?


    Mordred w/ Snipe Shot

    Micheal, Raphael, Tsukiyomi, Sol
    Currently you're not hitting the def down cap (only 35%), if you want to run with these KH, I'd actually use ambush over sniper for 45%/45% debuffs, or use diana instead of either Michael or Rapha. With SSR Artemis, sniper is all you need to hit def down cap. Light's core will basically be Tsukuyomi and SSR Artemis, most of the time with Sol and then either Raphael/Eros or a burst build with Michael (and Shingen). Situationally, if you just need to get through a tough rage phase, Frey might be a decent substitute (even possibly for Sol for some encounters). Herc's relic weapons will offer additional choices though.
    Last edited by blubbergott; 03-27-2018 at 08:38 AM.

  5. #195

    Join Date
    Oct 2016
    Posts
    1,851
    Credits
    1,531
    Items User Name Style ChangeUsername Change
    Quote Originally Posted by Rye X Salazar View Post
    With this miracle ticket and getting Tsukiyomi, my Light is finally complete.
    Just really hate not being able to farm the SSR assault weapons in the first few weeks. now stuck with these dual boosts and pride SSRs only.

    So anyway from what I read here, I just have to wait for Awaken Micheal and get that SSR Artemis but if thats the case then who will SSR Artemis replace on my following lineup?


    Mordred w/ Snipe Shot

    Micheal, Raphael, Tsukiyomi, Sol
    You have nearly a year til Micheal is awakened, so Artemis will replace her. Personally, unless using a burst build with Shingen, I'd still keep Artemis. But it really depends on which soul weapon you're going for.

    If you go Hercules, you can essentially skip Artemis or swap her out for Tsukuyomi. Hercules' weapon has a -25% defense debuff applied when bursting. Depending on what ex skill, like say Sniper or Trial, you can swap out Raph or Sol to keep both Artemis and Tsukuyomi. You might lose a bit of atk down if not using Jorm/Yata.

    If you go D'art, you can swap out half of your himes but you'll be forced to user her HP weapon. D'arts weapon increases Sniper Shot effect, adding another separate -10% atk/def debuff, making it -30% atk/def, meaning you'd only need 20% atk and def down from your himes/eidolons.

    If you go Shingen, you'll most likely require Micheal to utilize her and most likely have to sacrifice something in exchange but burst builds are essentially the strongest the game has to offer.

    You can stick with Mordred but she has awful effects compared to what the others have gotten. Dispels a single enemy buff with Outrage or reduces the enemy's rage meter with Outrage. Sol and Raphael already do that fine on their own. If choosing her, you could possibly take out Raph or Sol if you wanted more offensive hime. Mordred is still plenty useful, but rather the others just gain so much more with their weapons that they outshine her.

    I've been told Hercules is the most opted in DMM? Not 100% sure. There are a few more variables that come into play but that's mostly my thought of it so far. Haven't really looked at the others. You can always get them all but getting a single weapon completed may take a few months depending on how determined/active you are and even longer with the following weapons as you'll be depleted of resources.

  6. #196
    Quote Originally Posted by blubbergott View Post
    Currently you're not hitting the def down cap (only 35%), if you want to run with these KH, I'd actually use ambush over sniper for 45%/45% debuffs, or use diana instead of either Michael or Rapha. With SSR Artemis, sniper is all you need to hit def down cap. Light's core will basically be Tsukuyomi and SSR Artemis, most of the time with Sol and then either Raphael/Eros or a burst build with Michael (and Shingen). Situationally, if you just need to get through a tough rage phase, Frey might be a decent substitute (even possibly for Sol for some encounters). Herc's relic weapons will offer additional choices though.
    Thanks I am not good with those calculations and Type debuff conflicts so if no conflict im switching to Ambush.


    AT Aidoru: I did hear Herc is good end game as well so if he allows me to save money and skip on Artemis I will take that anytime and keep current team haha.

    P.S. Still missing 200 HolyP for Shingen.
    Last edited by Rye X Salazar; 03-27-2018 at 09:10 AM.

  7. #197

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    The Light build I'd aim for is Shingen with Sniper Shot, Sol, Light Tsukuyomi, SSR Artemis, Michael. That gets you to the -DEF cap immediately, the -ATK cap after 9T, and gives you spike damage at the start of fights as well. It also effectively leverages the synergy between Shingen's HP weapon and Michael, making the team tankier while adding to its spike damage. Without SSR Artemis, you won't be hitting the -DEF cap without Mordred, Diana, or some other build with greatly reduced damage, though you can still reach -45% with Sniper Shot and Vine (after 8T). In short, SSR Artemis, together with Michael, enables effective damage builds for Light.

    However, Raphael is still useful if you want to play the Overdrive delay game and run Black Propaganda instead of Sniper Shot. It's a valid alternative, but damage and mitigation will take longer to ramp up and won't peak as high. Which strategy is more effective will depend on the encounter.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #198
    In my opinion Herc should work by far the best with provisional forest, due to the great synnergy with her relic weapon with it. That means, the soul won't be covering any debuffs, besides the def down from the burst effect. Best use for her therefore is f.e. fire, where B frames are covered, A frames generally aren't and they have no other way to get Shingen's pf to work 100% safely.

    Now for light, you don't necessarily need sniper either, you could just run tsuku and artemis to get max def down with herc, prob sol and then either Eros/Rapha for more atk down, or you just go full damage with Frey or Michael. Either way, for light imo a Shingen build might be the better choice, but gonna have to try each of them in action.

    Another thing that seems kinda popular on dmm are Light control builds (like Tsuku, Artemis, Sol, Eros) with Morgan to add single target heal and provide the necessary damage with her 2 turn 100% group rampage.

    @Aidoru: Why would you sub out Artemis for a Shingen build? The big advantage of running shingen over other pf builds is that you can run sniper and comfortably hit 50/40 with Michael, Tsuku, Artemis and Sol (or sub out Sol if you need more damage over heal). Without Artemis, you'd still be missing debuffs, unlike with a Herc+Sniper build (which i'm not really all that convinced of yet).

  9. #199

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    Quote Originally Posted by blubbergott View Post
    In my opinion Herc should work by far the best with provisional forest, due to the great synnergy with her relic weapon with it. That means, the soul won't be covering any debuffs, besides the def down from the burst effect. Best use for her therefore is f.e. fire, where B frames are covered, A frames generally aren't and they have no other way to get Shingen's pf to work 100% safely.
    Shingen's ATK weapon guarantees that she can get the PF buff when she Bursts. Therefore a Shingen build should work in any situation where a Hercules + PF build works, and has the added advantage of freeing up an EX slot. Given that Ambush (or Sniper Shot) + Vine yields a greater -DEF debuff than Hercules's Burst effect, I don't really see the niche that Hercules fills--unless you don't plan to run PF at all.

    Actually, the main use I'd see of a Hercules build is making do without any source of DEF down at all, e.g., without Light Tsukuyomi. But at that point D'art becomes attractive, and requires a lot less investment.
    Last edited by sanahtlig; 03-27-2018 at 10:30 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  10. #200

    Join Date
    Oct 2016
    Posts
    1,851
    Credits
    1,531
    Items User Name Style ChangeUsername Change
    Quote Originally Posted by blubbergott View Post
    @Aidoru: Why would you sub out Artemis for a Shingen build? The big advantage of running shingen over other pf builds is that you can run sniper and comfortably hit 50/40 with Michael, Tsuku, Artemis and Sol (or sub out Sol if you need more damage over heal). Without Artemis, you'd still be missing debuffs, unlike with a Herc+Sniper build (which i'm not really all that convinced of yet).
    If you mean my 1st paragraph, I should have specified it but I didn't mean that I would swap out Artemis for Micheal using a Shingen build. The Artemis for Micheal swap was for the above posters current team. If going Shingen, I'd make sure to use both Artemis and Micheal, but Micheal still takes higher priority in that build because she's basically required for a full party burst with Provisional Forest. You'd most likely remove Raphael for Artemis, leaving you with Shigen w/ Sniper, Micheal, Sol, Tsukuyomi and Artemis. Yata/Jorm to finish it off for -50% atk/def.

    Hercules' set up is more or less the same but more safe because you have the option of Raphael or Eros. You'll most likely use Micheal, Sol, Raph/Eros and Artemis/Tsukuyomi. You don't need to use Sniper Shot. You can use Provisional Forest and use eidolons to make up the lacking debuffs. Herc's burst, Artemis/Tsukuyomi, Vine for -50% def, and Sol, Eros and Jorm/Yata for -50% atk (or 45% with Raph). This also saves, the one who originally asked the question, 50 dollar on a miracle ticket for essentially the same build, assuming he has the eidolons.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •