Quote Originally Posted by sanahtlig View Post
A > Endurance build--assuming that's even possible for a given encounter.

B > Huh. The JP wiki warned that the boss has notable debuff resistance. This wasn't something I could assess from videos, so I just took it at face-value. If it doesn't, that makes planning much easier.


C > Superior if you have equivalently strong characters between teams. Otherwise, maybe not. There's also the problem that leveling multiple grids is currently a real pain in our version. Apparently changes in the enhancement system have made this less of an issue in the DMM version.


D > I don't write guides for best-case scenarios. That's the main issue issue I have with relying on +100% eidolons--same with you and debuffs.
A) General purpose yes. GO depends on boss. Some mobs/bosses either hit too hard or have % attacks that outright ignores your defense. Tower is NG for higher floors.

B) JP wiki, like you, tries to cater to players who barely got the absolute minimum requirement to clear said contents and to be as informative about any possible risk as possible. Otherwise it wouldn't be a wiki for general information. Indeed you can miss in AQ5, more often on the miniboss than Andromalius herself, which can screw weak players over. But the actual miss rate is like 10~15% as long as you're not using infamous crappy accuracy debuffs like Ambush / Snipe / Cthulhu debuff etc, which is rarely a bother for most veterans.

C) Just wait for gemcha revamp, which should be arriving on Nutaku soon. I didn't exactly get 6 Rag-viable grids within mere 6 months of play you know. To be exact I didn't start soloing Event Rag raids until Tiamat, during which I started power-SLing my grids to clear raid missions. Cuz completionist OCD.

D) You do yours. My purpose is to show the maximum potential of all available tools and how to squeeze every last ounce of their worth. Do take this fair warning though: Do not underestimate these future contents. Especially not Tower.