1.
AQ5 is easy with a typical 100%+ assault grid with random 100% support. Max SL if you dont wanna bother with super supports. You only need enough firepower to stun Andromalius within 5 turns (about 5.5m dmg, 6T if you have BP), and more importantly to let you get through the miniboss, which is imho the only hard part of AQ5. Or just play turtle and stack 100% dmg cut with Jeanne + one tank hime + Kaiser cut.
youtu.be/Fqcu-4YknbA
Note that I failed the run on purpose to show what happens if you messed up on miniboss mechanic xD
GO actually has less requirement in terms of raw power. Perfectly doable even if you run SR team provided you have a decent grid + advantage + know what you're doing. Less if you have a full SSR team or a healthy mix of SSRs and SRs.
vs Thunder GO
youtu.be/IOEyPDN4xpQ
vs Light GO
youtu.be/Eo7p2xYRPS4
Tower I will mention in response towards Slashey. All I can say is, do not take it lightly.
2.
Hard to answer. I don't really have a fixed team as I change my team according to what I need or feel like trying. If you ask what team I use for daily chores like Rag raids and GO, then it's Herc, Takeminakata, Mikael, SSArty + wild card (Tsukuyomi or Freyr or Shamash or Sol depending on fight).
3. Quite a few. Most involving the big 4 meta heroes + Mikael, SSArty, Tishtrya, Takeminataka, Tsukuyomi, Freyr or Vishnu + Sol or Eros if defense, cleansing or dispel is needed.
GO is ezpz with a average SL15~20 grid + elemental advantage.
Tower though, if you aiming for higher currency reward, nothing less than maxed SL grid + several +99 OR 2~3 FLB weapons (for extra skills) + close to max SL grid (no +99 needed). Thing is, you aren't going to be using your shiny SSR team for most of the floors because you need to save it for the final fight. You will be rotating through Rs, SRs, and probably your spare SSRs of a single element if you have any left. Not saying it's impossible to succeed with less, but I would not recommend it unless you have a thing for cutting it real close. Plus even if you meet all the hardware requirements
youtu.be/2U9r_Sv6tY8
nicovideo/watch/sm32850263
Simple mistakes can easily cost you your effort throughout the entire course of event.
The one's that I know of are mainly the hero ones plus Cthulhu, Satan's A frame, Ryuuou and Tyr.
There isn't really an official list but more a shared experience among players in active communities. In fact if you take a closer look at JP wiki comments you will find frequent complains about the accuracy of those few debuffs I mentioned. OTOH, notoriously accurate ones that I know of (and can confirm) are Amon U, Amaterasu (and her NY ver) and Samael.
Pardon me but I'm gonna have to address this post here because it's relevant to Light builds and I'm not about to let this misinformation overlooked. Just FYI Herc Weapon debuff is 25% and she can do it faster and better with her Burst Gain Rate up from Abi1 + 30 Burst Gauge from her Axe upgraded Abi3. Secondly, that 30 Burst Gauge I mentioned is exactly why she is meant to be used with PF. Saying that she's inferior to Vine's mere 10% is just, excuse my language but, ignorant.
Last edited by Bear; 03-31-2018 at 09:06 PM.
5 orbs = 6T, since the player always attacks first. The difference is important if you're trying to pull off a double Burst, especially with Provisional Forest.You only need enough firepower to stun Andromalius within 5 turns (about 5.5m dmg, 6T if you have BP)
It's not -25% vs. -10%. It's -25% vs. -30%.
Magicami Starter Guide: Rerolling for Success
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You failed to mention 25% + the part about a free EX slot for PF vs 30%, where 20% occupies the same EX slot
There's also the fact that, if you do indeed lack or cannot freely use your debuffer hime at hand due to mission restriction / tower lock, Heracles alone can cover 45%.
Last edited by Bear; 03-31-2018 at 10:23 PM.
Yes, all of this was already in the quote or implied by context--which was also qualified as speculation amidst other speculation in a thread focused on a different topic. That said, I am definitely interested in your ideas on when Hercules + PF is superior to Shingen.
Again, I appreciate your perspective, but I'd also appreciate not being combative for its own sake, though I realize this is fashionable in certain sections of the community. I'm sure you didn't join this community just to pick a fight with me, right? ...right?
Last edited by sanahtlig; 03-31-2018 at 11:10 PM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
I have zero interest in you or your personal beef with whatever. But you can be sure that you will attract my attention if you speak of any misinformed insight and theory-crafting, genuine or not.
Anyway back on topic. I do not believe Heracles is superior over Shingen, nor is the other way around. As a matter of fact I find both equally viable and there is no reason to dismiss one over the other. Since this thread is about Light, I will focus on Light builds for these two and in what ways they excel.
Both heroes are both perfectly capable at using PF. Both also have good DATA rate, which in turn means consistent lead in burst gauge (so you don't end up waiting for the hero's gauge to perform FB).
Heracles covers the much needed debuff gap for Light Team. The nature of her nuke also gives her good synergy with Light, an element where party buff is abundant and can give Heracles so many buff stacks that she can reach straight for dmg cap with minimal debuff. She is also nigh unkillable during the 5T in which her def + reflect + regen buff is active. Should your party starts falling apart, you can almost be certain that Heracles will be the last 2 or 3 standing. A hero that can stay alive = more chance to use summon actives especially when one of those can turn the tide of battle.
Shingen can provide an okay-ish party DATA buff and is fast enough to burst twice before any other of team is ready for burst, further speeding up your FB speed. Light team units, before Tishtrya, Takeminakata and the advent of Mike AW, tend to be notoriously sluggish. Their only saving grace was Managarmr whose active is a very strong DATA buff, but still no where close to satisfactory. Shingen provides Light team a much needed boost in the speed department.
Choosing between Heracles and Shingen is like choosing between Raw Power and Speed. 'One Man Army' vs 'Slightly Faster Burst Cycle.' In the end it's entirely up to personal preference. I should mention though, Shingen has recently lost her edge against Heracles exactly because of the 3 mentioned units. But hey you can't really expect everyone to have those readily available so this point is half moot.
Example Heracles and Shingen builds... I was going to say that. But then I realize all my builds works with both Heracles and Shingen with only minor differences in performance, the differences I already mentioned above. In the end, just pick whoever suits your play style more. There's simply no logical nor practical purpose in trying to place one above the other. IMHO there would be more room for discussion if this were a comparison vs Arthur or Morgan -shrug-
Perhaps the question then is: which build is more optimal for tackling with upcoming content (events, quests etc)? This is kinda considering that regalia farming for 4 copies of the relic weapons to MLB is quite a huge pain in the butt, unless there was some method of optimisation?
Attacking people you disagree with--even when you're "right"--is not the way to build a healthy community, unless your goal is to become the sole source of information and spend your time personally answering everyone's questions. It just discourages people from contributing.
For example, I could've told QXZ that his guides are ignorant and filled with errors, and it's not a new player's place to try and write about content he clearly doesn't understand. But I didn't. Because I *want* him to participate. I want him to make mistakes and improve, and hopefully tell me things I don't know. So instead of harshly calling him out, I pointed out a few key areas that caught my eye as misleading or that I disagreed with, and left it at that. There's still much I don't agree with. But it's not my guide, it's his, and I'm not going to insist on my viewpoints just because I think I'm right.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.