Results 1 to 10 of 149

Threaded View

  1. #15
    Quote Originally Posted by QXZ View Post
    Given current DMM contents:

    1. Whats your recommended requirement for AQ5? GO? and Tower?

    2. Whats does your teams currently look like?

    3. Whats the current meta in DMM for Light?

    Thanks bro.
    1.
    AQ5 is easy with a typical 100%+ assault grid with random 100% support. Max SL if you dont wanna bother with super supports. You only need enough firepower to stun Andromalius within 5 turns (about 5.5m dmg, 6T if you have BP), and more importantly to let you get through the miniboss, which is imho the only hard part of AQ5. Or just play turtle and stack 100% dmg cut with Jeanne + one tank hime + Kaiser cut.

    youtu.be/Fqcu-4YknbA
    Note that I failed the run on purpose to show what happens if you messed up on miniboss mechanic xD

    GO actually has less requirement in terms of raw power. Perfectly doable even if you run SR team provided you have a decent grid + advantage + know what you're doing. Less if you have a full SSR team or a healthy mix of SSRs and SRs.

    vs Thunder GO
    youtu.be/IOEyPDN4xpQ
    vs Light GO
    youtu.be/Eo7p2xYRPS4

    Tower I will mention in response towards Slashey. All I can say is, do not take it lightly.

    2.
    Hard to answer. I don't really have a fixed team as I change my team according to what I need or feel like trying. If you ask what team I use for daily chores like Rag raids and GO, then it's Herc, Takeminakata, Mikael, SSArty + wild card (Tsukuyomi or Freyr or Shamash or Sol depending on fight).

    3. Quite a few. Most involving the big 4 meta heroes + Mikael, SSArty, Tishtrya, Takeminataka, Tsukuyomi, Freyr or Vishnu + Sol or Eros if defense, cleansing or dispel is needed.

    Quote Originally Posted by Slashley View Post
    the final question is - how do you define a strong grid? Does having played for ~18 months and gathered up all the SSR weapons and gotten them to slvl20 equal strong?
    GO is ezpz with a average SL15~20 grid + elemental advantage.
    Tower though, if you aiming for higher currency reward, nothing less than maxed SL grid + several +99 OR 2~3 FLB weapons (for extra skills) + close to max SL grid (no +99 needed). Thing is, you aren't going to be using your shiny SSR team for most of the floors because you need to save it for the final fight. You will be rotating through Rs, SRs, and probably your spare SSRs of a single element if you have any left. Not saying it's impossible to succeed with less, but I would not recommend it unless you have a thing for cutting it real close. Plus even if you meet all the hardware requirements
    youtu.be/2U9r_Sv6tY8
    nicovideo/watch/sm32850263
    Simple mistakes can easily cost you your effort throughout the entire course of event.

    Quote Originally Posted by Slashley View Post
    Ambush and Sniper Shot, sure. Since Souls can't get Accessory Affliction, sadly.

    But is there any list of these "infamous" debuffs?
    The one's that I know of are mainly the hero ones plus Cthulhu, Satan's A frame, Ryuuou and Tyr.
    There isn't really an official list but more a shared experience among players in active communities. In fact if you take a closer look at JP wiki comments you will find frequent complains about the accuracy of those few debuffs I mentioned. OTOH, notoriously accurate ones that I know of (and can confirm) are Amon U, Amaterasu (and her NY ver) and Samael.


    Quote Originally Posted by sanahtlig View Post
    Shingen's ATK weapon guarantees that she can get the PF buff when she Bursts. Therefore a Shingen build should work in any situation where a Hercules + PF build works, and has the added advantage of freeing up an EX slot. Given that Ambush (or Sniper Shot) + Vine yields a greater -DEF debuff than Hercules's Burst effect, I don't really see the niche that Hercules fills--unless you don't plan to run PF at all.

    Actually, the main use I'd see of a Hercules build is making do without any source of DEF down at all, e.g., without Light Tsukuyomi. But at that point D'art becomes attractive, and requires a lot less investment.
    Pardon me but I'm gonna have to address this post here because it's relevant to Light builds and I'm not about to let this misinformation overlooked. Just FYI Herc Weapon debuff is 25% and she can do it faster and better with her Burst Gain Rate up from Abi1 + 30 Burst Gauge from her Axe upgraded Abi3. Secondly, that 30 Burst Gauge I mentioned is exactly why she is meant to be used with PF. Saying that she's inferior to Vine's mere 10% is just, excuse my language but, ignorant.
    Last edited by Bear; 03-31-2018 at 09:06 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •