I understand ! Thank you so much
I understand ! Thank you so much
Beside, will you spend times download the film reels or just give me the link you use to download the first CG of every Souls, I can download all
Kamihime_Player-1.0-pc assets JPG Files (Nutaku Version) and Kamihime_Player-1.0-pc assets JPG Files (DMM Version). The Nutaku version only has the uncensored images since I stopped updating it after October 2023. I'm working on an update of the DMM asset archive but I've attached a link to the old version if you don't want to wait. I might have the new DMM version ready by the time you finish downloading the Nutaku version so I recommend you start with it.
Edit 1: Kamihime_Player-1.0-pc assets JPG Files (DMM Version) from 2023-10-11 to 2025-12-28. I have only put the new assets in this archive, so you'll still need to download the old DMM assets if you want everything.
Edit 2: Kamihime Project Beta (Unity Ver.) assets JPGs & H-Scene JPGs (Only Burst Skins). This archive includes the JPGs in the assets folder, portraits (modified to better fit in the Unity player like I've done with the memorials), thumbnails, and the first and last H-scene JPGs (rotated and cropped versions of the asset JPGs). This is for the first 14 burst skins, except for Fia's portrait, which I currently don't have.
Edit 3: Attached the portrait for Fia's burst skin. I added empty space so that the PNG is 1440 x 960 pixels and fits better in the Unity player. The unmodified burst skin portraits can be obtained from this Japanese wiki.
Last edited by Berwayer; 2 Weeks Ago at 09:29 AM.
I’ve made a tool that automatically downloads asset files, scenario files, and portrait images for the offline players.
It works as a standalone tool.
This was mainly built for the Unity offline player, so there are a few compatibility issues with the Ren’Py version.
If you want to use it, please download the four required files from GitHub:
https://github.com/Saraume/KPBeta/re...tag/Downloader
Check the included Readme.txt for instructions.
I also updated the index.csv for the Unity player.
You can download it from this link and place it in your player directory:
https://drive.google.com/drive/folde...usp=drive_link
If anything doesn’t work or you’re not sure about something, feel free to reply and I’ll help out.
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Last edited by sapeiald; 2 Weeks Ago at 07:50 AM.
Hello everyone, I am new here and on linux (cachyos). So I would like to know if I can get everything working on linux, and if I can, do I just have to follow the troubleshooting guide or are there adjustments to make ?
Thanks in advance.
My troubleshooting guide won't help with installing the player on linux, since I only use windows. Xellosp's player is Ren'Py and sapeiald's is Unity so you'll want to look up how to the play games/visual novel with those engines on linux. I couldn't find anything in this thread describing a procedure that is guaranteed to make the players work with linux.
Last edited by Berwayer; 2 Weeks Ago at 07:28 AM.
Okay thanks, I'll look into these alternatives.
Does anyone have the image [Nutaku]5216-2-2_b.jpg saved? I found that the copy I saved locally has an issue, and I can no longer download this image.
I put it in a JPG archive as a form of censoring, check post #674 for instructions to exact it if you don't know how.
Edit 1: The film reel images for Aether Awakened are 5216-2-2_c1, 5216-2-2_c2, and 5216-2-2_c3. Whereas 5216-2-2_a, 5216-2-2_b, and 5216-2-2_d are non-reel images. I've added 3 GIF archives that contain 1 film reel and 1 non-reel image each. If you are missing other assets files for this character, Kamihime Project - Aether (Awakened) Assets Files has all of them.
Edit 2: The Pixeldrain archive is for the Nutaku version, the DMM version of Aether Awakened's assets have different filenames.
Last edited by Berwayer; 1 Week Ago at 02:41 PM.