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  1. #71
    Quote Originally Posted by Unregistered View Post
    Don't forget accessories from Gluttony round 3 and onward. 3 SSRs/5 SRs/5 SR rosaries/15 R rosaries according to the table. (rosaries being the fodder accessories that auto-match element, I think?). If nothing else, they're exp fodder without you needing to spend AP on accessory quests, so you can instead use that AP on daily quests trying to get stars to drop :P
    Do those accs/fodders drop from the actual battles too though? Or just the set limit ones from the completion rewards?

    If it's just the reward ones, then it's not like farming more will get more of 'em then.
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  2. #72
    Unregistered Guest

    More copies of weapon ssr

    What can I do with the free copies of the staff pride? I already have one Max Limit Break.

  3. #73

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    Make a second MLB one. Why wouldn't you?

  4. #74
    Unregistered Guest
    Don’t like pride weapons very much. But could it be is the future these types of weapons get a buff? Or the extra copies of ssr weapons can be exchange for other useful items or weapons? Or are just copies for another mlb weapon/enhance material for another ssr weapon?

  5. #75

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    Quote Originally Posted by Unregistered View Post
    Don’t like pride weapons very much. But could it be is the future these types of weapons get a buff? Or the extra copies of ssr weapons can be exchange for other useful items or weapons? Or are just copies for another mlb weapon/enhance material for another ssr weapon?
    personally, i don't like pride weapons either. at skill lv 20 though, they're pretty much 10% assault and give more as your HP drops (when someone has 5% HP left, they're getting 30% assault from that pride weapon alone if i remember right).

    it's that situational effect that makes it seem kinda off to me (opposed to just getting a large assault and having it give a flat 16%), but it does help your general damage output regardless.

    i honestly feel like you should only have one, but if you got blank slots or defenders that need replaced (like me), then have at it and get another MLB pride

    plus i do think these get buffed later on, allowing you to get a 4th limit break so they not only hit skill lv 30 (and lv150 for normal stats), but gain a 2nd ability. so i'd at least hold onto them
    Last edited by MagicSpice; 05-23-2018 at 05:49 PM.

  6. #76
    Unregistered Guest
    Final limit breaks. The weapons that get final limit breaks made available for them are the draconic eye exchange weapons, SSR kamihime weapons, union event weapons (when they occur for the 3rd time?), and original advent SSRs when their 2nd Reprints occur.

    For non-whales, draconic eye weapons and SSR kamihime weapons are mostly out of the picture. So your FLB options are mainly coming down to union event weapons and the advent SSRs. Union events occur more frequently than 2nd Reprints, so the list of weapons that you'd consider to FLB will be predominantly union event weapons for quite a while. Consider that on DMM right now, the list of 2nd reprints to date is Phoenix->Apocalypse->Rahab->Typhon->Vritra. On the other hand, all 12 union event weapons (2 per element) have FLB available. Oh, yea, union events get a 2nd SSR weapon starting on their 3rd go around or so?

    What's the point of FLB?
    - raise the level cap from 125 to 150
    - raise the skill level cap from 20 to 30
    - either improve a currently existing skill or add a second one
    - raise your soul's burst multiplier by one step?

    For the Pride staff specifically, FLB gives it Ascension (medium). Ascension's +heal; that is, it'll increase both healing power (small amount but who cares) and the upper limit (the important thing here). (medium) means that it'll raise heals' upper limit by (7 + skill_level)%. So when you take a Pride staff and FLB it, that lv 20 Ascension (medium) raises healing cap by 27%. Then you take it to lv 30 and now that's +37% heal.
    Ascension stacks additively. So let's say you FLB a second Pride staff and raise it to skill lv 30. Now your light team is rocking +74% heal. Almost the same effect as 50 grails in +heal in union events.
    Oh, and lv 30 Pride skill still gives +15% to assault at minimum.

    Oh, and the costs of FLB don't include needing another copy of the weapon. They require farming a bunch of other stuff.

  7. #77

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    Quote Originally Posted by Unregistered View Post
    For the Pride staff specifically, FLB gives it Ascension (medium). Ascension's +heal; that is, it'll increase both healing power (small amount but who cares) and the upper limit (the important thing here). (medium) means that it'll raise heals' upper limit by (7 + skill_level)%. So when you take a Pride staff and FLB it, that lv 20 Ascension (medium) raises healing cap by 27%. Then you take it to lv 30 and now that's +37% heal.
    Ascension stacks additively. So let's say you FLB a second Pride staff and raise it to skill lv 30. Now your light team is rocking +74% heal. Almost the same effect as 50 grails in +heal in union events.
    given i got awakened Sol, i'm gonna need that...

  8. #78

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    Quote Originally Posted by MagicSpice View Post
    given i got awakened Sol, i'm gonna need that...
    A Sol's heal buff is already 50%. The 2 pride weapons + the next one you get that introduces the pride 4LB gives another 111% boost. AND 4LB Sol's gun also has ascension (was it M? Forgot, can't be assed to check) and gives 37 more %. That's a total of 198% extra heal going on for your light team... or 161% for the non whales.

    So basically, once pride staff 4LB is out Sol's gonna be healing 841.5HP per turn if heal was casted on same turn as Caldo Luce++, or 684HP if you didn't 4LB her gun. Jeez, and I was already shaking my head over how her heal is more powerful and has lower cooldown than SSR Nike...

    Edit: AND 2 debuff cleanse. God that's overpowered. This double justifies spending my first MT on her though.

  9. #79

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    Quote Originally Posted by Cobblemaniac View Post
    A Sol's heal buff is already 50%. The 2 pride weapons + the next one you get that introduces the pride 4LB gives another 111% boost. AND 4LB Sol's gun also has ascension (was it M? Forgot, can't be assed to check) and gives 37 more %. That's a total of 198% extra heal going on for your light team... or 161% for the non whales.

    So basically, once pride staff 4LB is out Sol's gonna be healing 841.5HP per turn if heal was casted on same turn as Caldo Luce++, or 684HP if you didn't 4LB her gun. Jeez, and I was already shaking my head over how her heal is more powerful and has lower cooldown than SSR Nike...

    Edit: AND 2 debuff cleanse. God that's overpowered. This double justifies spending my first MT on her though.
    While Sol isn't my most favorite girl in the game (that goes to dakki), Sol is one of the best in the game for those reasons...

    given our current content, she still does a huge number on a lot of fights, making them far easier to manage... I already have mine to lv35 with 2 breaks... I'm making a bee-line to leveling her as much as possible due to how epic her kit is....

    heck, i'm also getting awakened Svarog on her way to lv80 as well. she already has her breaks... unless you're fighting water, awakened Svarog can still greatly help non-fire teams too. she could be the push my water team needs cause they're lacking the damage department (seriously, i'm flooded with healers and cleansers... my water team needs buffers and debuffers badly)

    and yeah, my first miracle gacha was aimed at her too. i knew how strong she was from the get-go and WAS NOT missing out on that. and then i heard about the awakenings and my jaw dropped...

  10. #80

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    Quote Originally Posted by MagicSpice View Post
    While Sol isn't my most favorite girl in the game (that goes to dakki), Sol is one of the best in the game for those reasons...

    given our current content, she still does a huge number on a lot of fights, making them far easier to manage... I already have mine to lv35 with 2 breaks... I'm making a bee-line to leveling her as much as possible due to how epic her kit is....

    heck, i'm also getting awakened Svarog on her way to lv80 as well. she already has her breaks... unless you're fighting water, awakened Svarog can still greatly help non-fire teams too. she could be the push my water team needs cause they're lacking the damage department (seriously, i'm flooded with healers and cleansers... my water team needs buffers and debuffers badly)

    and yeah, my first miracle gacha was aimed at her too. i knew how strong she was from the get-go and WAS NOT missing out on that. and then i heard about the awakenings and my jaw dropped...
    I admit, the main motivation for me getting Sol was just because I'm weak to lolis. Especially her type. That was the first justification.

    It does help that she's this overpowered though.

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