Quote Originally Posted by Cobblemaniac View Post
A Sol's heal buff is already 50%. The 2 pride weapons + the next one you get that introduces the pride 4LB gives another 111% boost. AND 4LB Sol's gun also has ascension (was it M? Forgot, can't be assed to check) and gives 37 more %. That's a total of 198% extra heal going on for your light team... or 161% for the non whales.

So basically, once pride staff 4LB is out Sol's gonna be healing 841.5HP per turn if heal was casted on same turn as Caldo Luce++, or 684HP if you didn't 4LB her gun. Jeez, and I was already shaking my head over how her heal is more powerful and has lower cooldown than SSR Nike...

Edit: AND 2 debuff cleanse. God that's overpowered. This double justifies spending my first MT on her though.
While Sol isn't my most favorite girl in the game (that goes to dakki), Sol is one of the best in the game for those reasons...

given our current content, she still does a huge number on a lot of fights, making them far easier to manage... I already have mine to lv35 with 2 breaks... I'm making a bee-line to leveling her as much as possible due to how epic her kit is....

heck, i'm also getting awakened Svarog on her way to lv80 as well. she already has her breaks... unless you're fighting water, awakened Svarog can still greatly help non-fire teams too. she could be the push my water team needs cause they're lacking the damage department (seriously, i'm flooded with healers and cleansers... my water team needs buffers and debuffers badly)

and yeah, my first miracle gacha was aimed at her too. i knew how strong she was from the get-go and WAS NOT missing out on that. and then i heard about the awakenings and my jaw dropped...