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  1. #91
    Is there a reason why they made ssr hammer much harder to farm than the ssr gun?


  2. #92
    Quote Originally Posted by Frelas View Post
    Is there a reason why they made ssr hammer much harder to farm than the ssr gun?
    Because it's the better weapon... That's my guess.

  3. #93
    It's pretty much random whether the cheap or the expensive one is good. There are times when both are lackluster & times when both might be worth it.. so, yeah.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  4. #94
    Quote Originally Posted by Unregistered View Post
    there a way to avoid these 3 def up in start?my dmg go down from 11k to 3-4k , it is not fun fight her in turtle mode with the massive dmg from he NORMAL special messing up with my full burst
    The only way I found so far to prevent this is to have her under Paralyze. I dont know if Charm also works, could be as it also prevents her from an action, but Paralyze 100% works.

  5. #95

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    Quote Originally Posted by Itoshira View Post
    The only way I found so far to prevent this is to have her under Paralyze. I dont know if Charm also works, could be as it also prevents her from an action, but Paralyze 100% works.
    But won't she just do it after it wears off?

  6. #96
    Quote Originally Posted by MagicSpice View Post
    But won't she just do it after it wears off?
    Since she is able to act again, of course she would be able to do it. If you manage her down to below 50% you only have to deal with one round of buffs and not two.

  7. #97
    Quote Originally Posted by MagicSpice View Post
    But won't she just do it after it wears off?
    She will, but by then she's dead.

  8. #98
    https://docs.google.com/spreadsheets...it?usp=sharing

    Finally, I can share this!

    This is an Advent Calculator that I created and recently updated with the new exchange prices. I created it to know about how many runs and HEs I would need to use to collect all the items I desired. It works best with Ultimate runs, because that's the only one I run and have drop averages on. If you know the average of drops for other difficulties you can manually enter the drop rate.

    I use it all the time and it works quite well. Anyways, I hope you guys find it as useful as I have. There is video instructions linked on the front page and instruction comments all throughout denoted by the black triangle in the upper right corner of a cell. Just hover over the cell and they will appear.

  9. #99
    Quote Originally Posted by MagicSpice View Post
    But won't she just do it after it wears off?
    Btw the time it wears off, she is most likely dead.
    Flower Knight Girl ID: 305847614(Please notify me if you want to FL request me)
    FL list: 31/31

    Kamihime Project ID: 979936

  10. #100
    Quote Originally Posted by Itoshira View Post
    Since she is able to act again, of course she would be able to do it. If you manage her down to below 50% you only have to deal with one round of buffs and not two.
    That is not true. If you get her below 50% before she acts, she will apply the buffs on her first turn, then again on her 2nd. The 2 triggers, 1st Turn and 50% health, are independent of each other. You can see this in the first video that I shared on my Rag run.

    Also, Charm will work at delaying her 1st use as well. She got delayed for 2 turns in my first video.

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