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  1. #151

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    A Rapid Burst build trivializes the entire encounter (off-element). A single Provisional Forest buffed Burst without other buffs or debuffs can obliterate stage 2, allowing a smooth transition into stage 3 with all debuffs ready. A regular Burst with debuffs applied can destroy most of the Stage 4 mobs, leaving only a single mob up for more than 2T to recover CDs. Yet another buffed Burst on Jorm gets you at least half the way to Rage, with sufficient time to ready another Burst. Overdrive extension was helpful for delaying the punishing overdrives, which are the only real threat. If my ATK debuffs hadn't fallen off due to severe server lag I would've gotten the 'all survived' clear, but I had to settle for the 15T clear. Next time I'll let her overdrive before pushing into Stun I guess.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.


  2. #152
    Onto Quetz GO we go. Blind run as usual (tho it's getting hard to keep myself spoiler-free in discord)


    One thing I'm convinced of after this run: my fire team is not cut for GO runs. If this wasn't a pushover boss, I probably would have lost.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  3. #153

  4. #154

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    That moment when you Full Burst the trash mob and it recovers to full HP.

    First run ran into some issues but got all the handicap missions out of the way at least. I don't anticipate any problems with Shingen as long as my debuffs land in the first stage. Bringing along affliction resistance down seems to have been a good call. The incessant waiting for buffs to fall off is annoying though. Pretty bad encounter / game design that this is rewarded.
    Last edited by sanahtlig; 09-09-2018 at 11:20 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #155
    When you couldn't even get pass stage 1 because middle mob is too op if you go in blind. FML

  6. #156
    B-but.. you can just wait out the buffs. And otherwise, it's pretty fun to play with if you have stackable buffs. Otherwise, it can also work as a way to reset your CDs. Kinda similar as leaving the bottom mob of stage4 last, but this one is literally immortal until the buffs last.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  7. #157

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    Quote Originally Posted by nonsensei View Post
    B-but.. you can just wait out the buffs.
    Imagine you don't have enough damage to kill it in 4T. You could end up waiting for buffs to fall off 2x, then another 2x on the final boss. These buff mechanics are really annoying. A better design decision would be a debuff clear, because that's essentially the end result. Mechanics like this just reiterate to me that the developers have no idea what they're doing.
    Last edited by sanahtlig; 09-09-2018 at 02:47 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #158
    Quote Originally Posted by sanahtlig View Post
    Mechanics like this just reiterate to me that the developers have no idea what they're doing.
    Or maybe, it's their cue that players need to start upping their game if they wanna stay in high level content. You should be glad that you can actually cheese out these what would otherwise be a brick wall for those who fail the gear check, because these same devs are perfectly happy to dish out contents with permanent buff / debuff and even ones that are undispellable / uncleansable.

  9. #159

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    Quote Originally Posted by Bear View Post
    Or maybe, it's their cue that players need to start upping their game if they wanna stay in high level content. You should be glad that you can actually cheese out these what would otherwise be a brick wall for those who fail the gear check, because these same devs are perfectly happy to dish out contents with permanent buff / debuff and even ones that are undispellable / uncleansable.
    From a design perspective, a hard damage check is better than a soft damage check with an inconvenient exploit to circumvent it. It's good that they eventually realized this.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  10. #160
    Quote Originally Posted by sanahtlig View Post
    From a design perspective, a hard damage check is better than a soft damage check with an inconvenient exploit to circumvent it. It's good that they eventually realized this.
    It's meant as a grace bypass. Any vet who meet the requirement can just clear it like they normally so while those who don't will pay a small price of convenience. (And those still can't handle it, maybe they shouldn't be attempting the quest to begin with.) I don't see why 'casual' like yourself would complain about it when the game already has so few catch up measures for weaker players.

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