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  1. #171
    Quote Originally Posted by sanahtlig View Post
    I've already stated my viewpoint: if you're using inconvenience as a means to balance encounters, your encounter design is flawed. Games are supposed to be fun (right?). The damage check should either be hard and very difficult to circumvent (acting as a gate), or soft and permitting alternative strategies (e.g., a debuff clear). If you want to make an encounter hard, make it hard. Don't make it inconvenient.
    Again you are forcing your own view on the masses. 'Fun' is subjective. Some people like that they are allowed to bypass gates for a bettee chance at obtaining rewards. Some others like yourself simply don't like to spend time. That's fine and all, because when it comes to consumers, there is no black and white 'right answer'. You're just gonna have to agree to disagree with others when it comes to preferences. As a matter of fact, waiting out Buff/Debuff is an acknowledged strat by the devs as demonstrated in their official stream, and none of the audience are bothered by it other than being mildly amused.

    So they've made some content hard enough. You don't make the cut. You pay a small price and move on, or you can quit on your own and come back once you get better. Simple as that. No one's pointing a gun at you forcing you to do what you don't enjoy doing, other than yourself.


  2. #172
    I believe in you, nonsensei! If anyone can do it (and is actually willing to try) it's you!

  3. #173
    Quote Originally Posted by Amak View Post
    I believe in you, nonsensei! If anyone can do it (and is actually willing to try) it's you!
    You know... one of the reasons I'm doing these is to show that these content are perfectly doable even without whaling if you keep working on your grid and know how to use your units.
    That, and I actually enjoy the fact that they are indeed feasible with the supposedly weakest tier units.
    Last edited by nonsensei; 09-10-2018 at 02:46 PM.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  4. #174
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Hmm, lost against Quetzalcoatl due to a couple of major misplays.
    1st mistake: I really underestimated full bursting with Uriel, as I'm used to doing low damage with my water and thunder teams xP
    I attacked on turn 1 to trigger the buffs, waited them out, threw out my stuff, then bursted. Hit reload to find out that was enough to knock into raging.
    2nd mistake: I burned Joan's damage cut on the first instance of the raging overdrive. Without a way to remove the defense debuff, that led to me wiping against the second raging overdrive. Also, I could've dodged that second one if I had gotten double attacks from soul + second slot to enable another full burst, but that didn't happen :/
    So, I changed things up to:
    1. Eat 1 normal overdrive (used Joan's damage cut & Tiamat summon on this one), then burst into raging
    2. Since damage cut is on cooldown, heal up and just flat out eat the first raging overdrive. I hit the 50% trigger shortly before this so I had to sit that one first. Was able to re-apply 40% atk debuff right in time for the overdrive. Glad I healed up, as I didn't expect the low 5000's from it. Guess the 9k listed on the wiki is with elemental advantage already included.

    And success! Got soul survived/3 SRs/3 attackers/5 survivors. Ended up losing one due to RNG deciding to focus fire Uriel towards the end, ah well.

    Name-------HP---Atk
    Joan--------7221/43792 (Ex slot: Sniper Shot)
    Kagutsuchi--5774/40160 <-- lv 60
    Hephaestus-6241/40651
    Brynhildr----6307/38725
    Uriel--------6057/42225

    Acala-------6237/43144
    Raguel------6124/39945 <-- lv 67

    Assault: 100% (140 skill lvs + 30 directly from assault M/L) + 2 Pride (L)
    Defender: 10%
    And Rush (S) lv 16

    Adramelech (main)/Yatagarasu/Sphinx/Tiamat/Horus/Yggdrasil
    Friend slot is a 100% Belial

    Uriel so carried this team.
    Since this practically secures 2 ori for this order, I can relax. Not sure how I'll do with Siegfried, but eh, might as well try.

  5. #175
    Unregistered Guest
    "The only other special note is to reiterate to never use Mordred's skill 1 because of the probability to charm and activate special 2. Week 2 missions require you to bring Mordred along, so take note."

    I'd actually counter this opinion. It actually prioritizes the debuff over its own overdrive, meaning if its full it'll still clear debuff rather than hit you, so you can use it to "avoid" overdrives. If you do it when you have lots of debuffs on, and can keep re-applying, it can actually buy you 3-4 turns of relative peace while it purges debuffs, for you to recover cooldowns, heal up, etc.

    Of course this doesn't apply for burst builds, but for those that are slow-playing it through, this could be invaluable.

  6. #176

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    It irritates me that the encounter was seemingly designed to make Morgan w/ Soul weapon annoying to use. That's a VERY specific trigger. Even if you time your Burst so it coincides with a Rage overdrive, you're potentially left with a stunned mob that could use a rather deadly overdrive with unpredictable timing. I generally try to avoid that.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #177

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    Quote Originally Posted by Unregistered View Post
    "The only other special note is to reiterate to never use Mordred's skill 1 because of the probability to charm and activate special 2. Week 2 missions require you to bring Mordred along, so take note."

    I'd actually counter this opinion. It actually prioritizes the debuff over its own overdrive, meaning if its full it'll still clear debuff rather than hit you, so you can use it to "avoid" overdrives. If you do it when you have lots of debuffs on, and can keep re-applying, it can actually buy you 3-4 turns of relative peace while it purges debuffs, for you to recover cooldowns, heal up, etc.

    Of course this doesn't apply for burst builds, but for those that are slow-playing it through, this could be invaluable.
    That depends on how the debuffs are cleansed, however.

    The best case scenario would be that debuffs are cleansed in the order in which they are applied. Given that, you would simply apply charm at the last moment. However, I claim charm is bad on this boss because I don't know if that is the case, and therefore assume there is some randomness involved. And if there is randomness involved, then the use of charm to stall for time is inconsistent, because boss could potentially just cleanse charm in the first trigger, and you'll be stuck with potentially important debuffs gone (or not).

    If we do take that factor out of the equation and assume it's by sequence, however, it represents a pretty valid tactic if
    1. You know what you're doing with your skill cds and make no mistakes.
    2. The charm actually lands. Because inflicting charm is very inconsistent.

    I'm also going to exclude debuff expiry from the tactic since it really classifies under you know what you're doing.

    Still, that's a rather abstract way to face the boss IMO, so I wouldn't generally recommend it over simply avoiding charm in the general guide. That said, the stuff I write inside OP is really more to inform boss stats and skills than it is to give a super comprehensive guide. That's the purpose I created this thread for, stuff like your comments gives another perspective to view through.

    I'll put in a footnote giving a brief overview of your strategy though.

    Edit: Confirmed debuff cleanse starts from earliest. Strategy looks viable actually.
    Last edited by Cobblemaniac; 09-11-2018 at 05:32 AM.

  8. #178
    Quote Originally Posted by nonsensei View Post
    You know... one of the reasons I'm doing these is to show that these content are perfectly doable even without whaling if you keep working on your grid and know how to use your units.
    That, and I actually enjoy the fact that they are indeed feasible with the supposedly weakest tier units.
    Well, that's why I enjoy watching someone be able to do it. Every average whale can faceroll through the thing with their fancy full SSR team but doing it with Rs shows the time and effort put into the game and the skill to pull it off.

  9. #179
    Unregistered Guest
    You might want to add in the note that if it cleanses(trigger 2) while overdrive is full, it resets overdrive to 0(acts as if it used it). It doesn't delay the overdrive, it outright skips it (and continues normal orb progression while being used)

  10. #180

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    Quote Originally Posted by Unregistered View Post
    You might want to add in the note that if it cleanses(trigger 2) while overdrive is full, it resets overdrive to 0(acts as if it used it). It doesn't delay the overdrive, it outright skips it (and continues normal orb progression while being used)
    Therefore, listed as priority higher than overdrive. It is assumed that people reading know that special triggers that activate over a full charge will act as if the charge is spent even if the overdrive is not used.

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