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  1. #261

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    Quote Originally Posted by Slashley View Post
    Is it a bug? Wasn't there some terribry engrishy patch note that said something about GO for the next month? Maybe this is what it meant, unlimited tries. Or something.
    The nonsensical patch note and weird bugs in this Guild Order suggest that game management has changed hands. That's reason for concern.
    Last edited by sanahtlig; 10-07-2018 at 11:07 AM.
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  2. #262
    Quote Originally Posted by sanahtlig View Post
    The nonsensical patch note and weird bugs in this Guild Order suggest that game management has changed hands. That's reason for concern.
    It wasn't me, I swear.
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  3. #263
    Unregistered Guest
    Quote Originally Posted by Delete View Post
    Even more joke; After having a TPK and use an Elixir, the game marked as cleared the missions of Soul surviving and 5 survivors. After all, everyone was alive on the end, right? XD
    This part works right actually; I've used Andromeda's resurrection skill before to get that all survivors mission cleared for Jormungandr before. So yea, the check is at the very end.

    Also, jeez, my dark team is not cut out for Guild Order.
    First attempt (Andromeda/Beelzebub/Lu Bu/Nyarlathotep/Ereshkigal, with double Amphisbaena since I couldn't find an Anubis and wanted to check out the bugs) went... badly. I flubbed stage 2, which snowballed into needing to use an elixir on stage 3. St. Nicholas herself is easy though, yea. I also ran two Tiamats in the sub slots, so with those two barriers and the healing, rage mode was a complete non-issue. That took care of soul alive/3 SR/3 attackers (Eligor and Rangda in sub slots), and 5 survivors.

    Second attempt was with Arthur, with a 60% Echidna in the friend slot as I still couldn't find an Anubis. I had less than ideal pacing with my debuffs so I ended up using an elixir on stage 4. St. Nicholas wasn't quite as trivial as I couldn't survive forever in raging. Also the rng decided to have her focus down Arthur, lame. Eventually won though without needing another elixir.

    At any rate, I actually still have 20 elixirs left over from those nutaku original crossovers last year. I don't expect to use them anywhere else, so I figured, why not now while it can still contribute to picking up some ori. If the bugs still persist next week, I can try picking up that 3rd ori. Otherwise, I'll settle for 2. I don't hit hard enough for a 15 turn kill, so the last two ori are out of reach for me. Atk ranging from 37k to 40k with ~93% assault just isn't cutting it with what I have (at least without an Anubis).

  4. #264

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    Quote Originally Posted by Unregistered View Post
    Also, jeez, my dark team is not cut out for Guild Order.
    Why are you struggling with a sub-optimal team with elemental advantage when you could just use your best team without elemental advantage?
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  5. #265
    Unregistered Guest
    I don't have a best team ahead enough of the others to make up for element advantage. The closest the RNG came to focusing on one element for me is Michael/Raphael/Sol for light, and that fared worse than my thunder team against Jormungandr. (I tried that then for the 3 defenders mission)
    Don't bring up miracle tickets; I'm completely f2p. And don't go any further in certain directions I know that you're inclined to go in. Just stop here.

    Not that it matters anyway, as I did just try again after finally seeing an Anubis show up. That was a legit success with Andromeda.

    Random observation: small sample size, but the stage 1 mobs' ability to inflict paralysis/dazzle was noticably worse in the double Amphisbaena attempt compared to the 1x Amphisbaena runs. It went from 'oh, the paralysis/dazzle isn't so bad' to 'ok, I can see this being annoying'.

  6. #266

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    Quote Originally Posted by Unregistered View Post
    Random observation: small sample size, but the stage 1 mobs' ability to inflict paralysis/dazzle was noticably worse in the double Amphisbaena attempt compared to the 1x Amphisbaena runs. It went from 'oh, the paralysis/dazzle isn't so bad' to 'ok, I can see this being annoying'.
    If you finish the last mob right before it uses its overdrive, then paralysis and charm will be gone at the start of the second stage. If. If those are a serious obstacle to clearing stage 1, then you're undergeared. The main issue is that you don't want to Burst with either of those status effects active, and if you don't Burst immediately then the slime will cast its blind, and then stage 2 can potentially turn into a mess.
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  7. #267

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    A small update.

    Boss does have increased base def, but the value is 13 instead of 15.

    The value of her self-inflicted def down is 23%, which actually brings her active defense to roughly 10. Guess is that her raging overdrive requires some level of debuff to deal damage, so the permanent def down makes sure she at least always does 1.5k worth. However, that only means the lowest you can bring her def down to is 6.5. I'm still not sure of what frame the def down is applied on (maybe stacking or weapon/eido frame. Or just a special new frame on it's own), but your A-C frames should all stack above the current def break.

    Also... I'm noticing that atk break does actually affect the scaling of her raging overdrive. Can anyone else help to confirm?

  8. #268
    Quote Originally Posted by Cobblemaniac View Post
    A small update.

    Boss does have increased base def, but the value is 13 instead of 15.

    The value of her self-inflicted def down is 23%, which actually brings her active defense to roughly 10. Guess is that her raging overdrive requires some level of debuff to deal damage, so the permanent def down makes sure she at least always does 1.5k worth. However, that only means the lowest you can bring her def down to is 6.5. I'm still not sure of what frame the def down is applied on (maybe stacking or weapon/eido frame. Or just a special new frame on it's own), but your A-C frames should all stack above the current def break.

    Also... I'm noticing that atk break does actually affect the scaling of her raging overdrive. Can anyone else help to confirm?
    Summon frame def down stack too, so most likely new frame since every other frames have cooldown on it.
    Last edited by nut; 10-08-2018 at 02:53 AM.

  9. #269
    If you check her status page, it's pretty clear it's stackable frame.
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  10. #270

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    Quote Originally Posted by nonsensei View Post
    If you check her status page, it's pretty clear it's stackable frame.
    I did consider it being stackable looking at the status page... but then again that would bring up the question of what would happen if light Caspy poked Nicholas, since Nicholas' debuff is permanent while light Caspy's is only 180 seconds.

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