Quote Originally Posted by Aidoru View Post
As I wasn't paying complete attention to her HP, I felt like I was much under that 30% HP mark after I full bursted but she didn't use her special instead charged a 3rd orb as I had Black Prop on during my D'art light ream run. So thought I missed something, though I could have just been on the borderline HP mark.

The thing is, I don't think I can push her below 30% HP without having to stun her with my teams. Saving skills to push into rage a 0 charges and using a full burst to push out of rage on the same turn seems more safe for me, as I'll have several free turns to finish her off and avoid it altogether.

I guess if you bursted right before rage to increase the amount of HP she loses, you could get her to use her special during rage and possibly in place of a raging overdrive but unless you're using a team that can finish her off during that time before she starts tossing raging overdrives at you, it seems much riskier. Worst case scenario is you eat multiple raging overdrives and her special.

Though this really only matters when doing the all units alive mission.
Something that we tried testing with Jorm was her trigger and how BP affects it. It seems that triggers of this kind (reliant on full orb charge) get thrown off when using BP. Without BP you can predict exactly when she'll use it and be ready for it. But when you use BP it seems to go all weird. A few of my Jorm vids was me trying to test it out with BP and there were time where it when off when I was unprepared and didn't think it should be going off.