Results 1 to 10 of 136

Threaded View

  1. #18

    Join Date
    Jan 2018
    Location
    Singapore
    Posts
    1,431
    Credits
    1,038
    Quote Originally Posted by QXZ View Post
    call me stupid... but what is the conclusion here? for the majority folks out here, what are the popular choices / order of priority?
    OP likely left it to our interpretation, but here's my take.

    First, I bring you to this statement here.

    Quote Originally Posted by unregistered
    Let's say you're at the point where you have 10 dual skill SSRs in your grid as you've been playing this game for quite a while.
    I risk coming out as an elitist prick but I'd like to put this out here: a majority of the players will not have reached this state, and those that do likely know what priorities they would want on their weapon second skill. If you haven't reached this state, you take whatever you can get.

    That said, it's a question nonetheless so answer it I shall. I assume skill 1 is assault for the convenience of it, since pretty much everyone goes for assault first thing.

    Defender is by far the safest pick for a second skill on your weapon if your intention is to nickel and dime something out of a dual skill weapon. Extra HP never hurts if it doesn't sacrifice your assault value.

    Ascension basically adds to the meme in this forum that is light immortality, A-Sol + ascension weapons. In fact, the other meme about this weapon class is basically only light event weapons out of all the other event weapons carry this trait. So in the context of light, how good is it? Very, until the light DPS era comes in, and when you actually get those girls. You have about 3 months to play around with 3-4k heals in the mean time. Also obviously, you won't get any use out of this weapon skill if you don't have heals in the first place.

    Vigor is tricky. On one hand it buffs the special atk frame, which is really OP, but on the other exponential decrease of the effect can really kill the skill altogether. The one area I can see vigor weapons being really good in is at burst hour, and I don't think I need to explain why. We'll have 12 team setups coming our way soon, so dedicating a build to burst hour for each element becomes much more feasible anyway.

    Elaborate... I'll call it blargh. Same reason why ability damage is ranked low on accessory skills.

    Exceed is... both tasty looking and eh at the same time. A passive boost to burst damage helps for quick burst builds such as in wind, while the buff to burst damage cap really helps stun punishers and certain himes that don't run a burst cap increase along with burst damage buff (looking at you Asherah), but the second category doesn't happen often anyway. I'd imagine this skill is an end gamer's dream though, because anywhere below end game players aren't likely to get anything much worth out of this skill without burst optimisation, either chaingun or rocket launcher style.

    Stinger is also special atk, but the trick lies in the RNG. I personally don't support RNG style play, but the boost in atk when it does proc looks healthy, so by all means, gamble if you must.

    The rush and barrage skills... given the luxury of choice I would avoid because a 1-5% chance boost per turn sounds negligible compared to the benefits you're guaranteed (kinda) to get with other skills. Another RNG-centric pick.
    Last edited by Cobblemaniac; 09-08-2018 at 09:26 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •