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  1. #1
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    Quote Originally Posted by Slashley View Post
    See, here's the problem. You're applying knowledge of "DMM today" to "Nutaku today." What's the difference?

    A full year.

    Vohu won't be out for us for FOUR MONTHS. Shingen's new skill won't be available until 1-2 months after Vohu is out (of course, assuming that Nutaku version keeps up to pace...). Cthulhu AW and Shiva AW won't be out for many months after that. In other words, all the things you're saying don't apply to us for at least six months, probably not for like 8-10 months. As such, what use is that...? If you want to look ahead, okay. But isn't that a little bit too much?
    What the hell are you talking?
    I am referring to your post about:

    Quote Originally Posted by Slashley View Post
    And it should be noted that Vohu is super good against Fire, but not all that good elsewhere.
    Why are saying that she isnt that good elsewhere? Thats why I said why you want to MT her.

    Quote Originally Posted by Slashley View Post
    For the next 6+ months, Water is ideally going to run the "Holy Trinity" - Cthulhu, Snow Raphael, SSR Nike. Last spot goes to highest damage dealer, which is really only Asherah at the moment. Sure, after that we'll be seeing changes as the meta gets notably faster, but even that only applies to ultra-whales who can keep up with literally every single SSR Hime for literally every element. Is that really the only thing we're going to be discussing?
    Sure, if you think so.
    I run Shingen+SS with Asherah, Sarsawati, Ryu-Oh and Cthulhu --> 4-5T PF Burst.
    The "Holy Trinity" is already over, who needs that.
    Herc+PF I just go pure damage with Asherah, Shiva, Cthulhu/Ryu-Oh, Snowy/Ryu-Oh/Cthulhu/Posseidon.

    [QUOTE=Slashley;130453]Also, I still don't understand what makes Vohu so good. Yes, she's going to ready for Shingen. So what? The third slot will still need to get to 80 burst, the fourth to 70, and the fifth to 60. Wind does chaingun bursts because Titania can rake up her burst while giving tons of burst to others. Vohu can only do it for herself. And saying that Saraswati is like Titania is an insult to Titania, as Saraswati is capable of only giving decent amounts of burst to self and one other at 6t, whileas Titania is 4t. Of course, Titania is Awakened, so that helps her a ton.
    /QUOTE]

    Can't you even do the simplest math?
    Shingen --> 20 party BG
    Cthulhu AW --> 20 party BG
    Shiva AW --> 20BG for herself
    Vohu Manah --> GTA
    Sarsawati --> Ally 25BG and high DATA up

    Turn 0: Shingen party BG +35 BG for herself, Shiva BG for herself, Vohu Manah Abi 1+2 combo (30BG - her debuff = 0), Sarawati BG to Vohu and herself
    Turn 1: Shingen 65-85BG, Shiva 50-70BG, Vohu 75BG, Sarsawati 55-75BG, Cthulhu 30-50
    Activate PF, Cthulhu 20 party BG
    --> Burst in 3T with PF

    Furthermore you already stopped with this game, so whats your point to give advice ???

  2. #2

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    Quote Originally Posted by Unregistered View Post
    Why are saying that she isnt that good elsewhere? Thats why I said why you want to MT her.
    Because, I don't see her being good. Yes, she's fast. So what? Being fast doesn't help if you outpace the rest of the team.

    The way I see it, until you can make use out of her fastness, she's literally nothing but an annoying to use debuff slut that only works proper against Fire. Mind you, her debuffs only last 120s and costs 30 burst to apply. That means you might not really be able to use the "main feature" of Water Resist Down even - less Affliction resistance - since applying such a short debuff first may or may not be viable.

    At least the 30 burst thing is manageable, since she's able to generate 30 burst before turn1 starts and then a guaranteed 60 burst in the following two turns. After that though, then what? It takes 10 turns before the guaranteed triple is ready, and with 120s, that won't be around for the second application. So you'll need to be mindful of how much burst she has available to her if you want to keep that debuff rolling. Is that really worth it against anything except Fire? Such concerns go away once your team gets crazy fast, but that doesn't happen for Water in ages. And even then, only for ideal or near ideal teams. I just don't see her as Miracle Ticket material at all unless she's either the last piece you're missing OR you ONLY fight with elemental advantage and your Water is sorely lacking.
    Quote Originally Posted by Unregistered View Post
    --
    Furthermore you already stopped with this game, so whats your point to give advice ???
    At least my advice is valid today, whileas your advice is valid around... 2019-10-15? Possibly a week earlier. That's at the very earliest 50 weeks from now.

    And even then, only if you have literally every possible Water SSR Hime. That kind of burst setup doesn't work if you take away a single piece, much less two pieces. Or more. You really want him to commit Miracle Tickets on something that'll only work after a full year has passed...? And that's if he commits more Miracle Tickets to it and/or whales like crazy?

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