Quote Originally Posted by Gludateton View Post
The main problem with 11F is that mobs have high debuff resistance, it's not the only one though. First mob overdrive is either all party damage + 10% scorch or very nice 4x 5k random damage, second has equally nice true double-hit with fire debuff as normal overdrive and 6k nuke as rage overdrive (and rage overdrive is ridiculously long). This fight either requires some serious turtling with well tailored team or serious damage to finish this before things get ugly. In my opinion this fight is much harder than floor 10.
The way I see it, it's only a problem if you try to 4T clear it.

Otherwise, saving a full burst for boss (and losing like what? 10-20 medals?) and wiping it in like 1-2T is pretty self explanatory, I did it with full R team anyway. This of course, I did with the maximum possible amount of assault possible with a water grid (somewhere around 135+% since UE FLBs). But it says something if you can feel the spike in 13F even with the FLB: compared to the transition to 11F with just increased debuff res and not that much HP increase, a whopping 10m on 13F boss isn't just nothing to sneeze at, it sneezes at you unless you bring in your best team, or 2nd best if you have the SSRs.