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  1. #1
    I'm super interested in that Staff... Vigoras is in the special slot, right?

    Which means that you're getting straight 16% attack, plus the obligatory defender on a dark weapon.

    Shame about Python's attack being so slow. Stats/active look great. Is she worth sticking in your Eido grid anyways or is consensus that the attack loss is too much to put up for just barrier?


    Dejnov.

  2. #2
    Geo Guest
    I myself am kinda interested in obtaining Python, as I started back in Tartarus event and excluding Lilim Invidia there were no Event DARK eidolons since then. Didn't pull any SSR from gachas as well. Python just looks kinda on the weaker side though.

    Didn't know Vigoras raised "Elemental" Attack rather than character's Attack. If such is true, the Staff is way better than what I thought at first glance. And it is cheaper than that useless Gun too.

  3. #3
    Unregistered Guest
    Quote Originally Posted by Dejnov View Post
    I'm super interested in that Staff... Vigoras is in the special slot, right?
    According to JP wiki, vigoras is in its own slot, separate from assault, elemental and special attack. Bear in mind that its effect diminishes quickly as hp drops, going to zero at 50% health, so you need healers to make good use of it (so for dark, that's Andromeda unless you have Osiris or something.) This is unlike pride, which adds to assault even at 100% hp.

  4. #4

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    Wow, an unregistered person making a thread. That's new. Less work for us~
    Quote Originally Posted by Unregistered View Post
    According to JP wiki, vigoras is in its own slot, separate from assault, elemental and special attack. Bear in mind that its effect diminishes quickly as hp drops, going to zero at 50% health, so you need healers to make good use of it (so for dark, that's Andromeda unless you have Osiris or something.) This is unlike pride, which adds to assault even at 100% hp.
    Yes, to be more specific, Vigor drops off HARD. You take ANY damage and you're doing way less than before.

    Don't rely on Vigor unless you can keep your HP topped up. If you can do that, then Vigor is AMAZING. If you can't...

  5. #5
    Quote Originally Posted by Slashley View Post
    Wow, an unregistered person making a thread. That's new. Less work for us~.
    Lol, took the clue and registered. Now I request sticky (or so she said).

  6. #6

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    Quote Originally Posted by Geo View Post
    Lol, took the clue and registered. Now I request sticky (or so she said).
    You gotta wait, fucko.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
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  7. #7
    Unregistered Guest
    Considering Vigor is based on keeping HP high, why not factor in having high HP? More HP means more damage you can take, meaning on a vigor grid it's less penalty considering you have 16k HP compared to 13k when you take a 1-2k hit...

    Given how many dual skill weapons exist anyway, shouldn't be too hard right?

  8. #8
    Quote Originally Posted by Unregistered View Post
    Considering Vigor is based on keeping HP high, why not factor in having high HP? More HP means more damage you can take, meaning on a vigor grid it's less penalty considering you have 16k HP compared to 13k when you take a 1-2k hit...

    Given how many dual skill weapons exist anyway, shouldn't be too hard right?
    Oh absolutely for Dark. My current dark grid (which doesn't have a phantom weapon which might restrict it) is currently 2 Pride, 7 Assault, 2 Burst, and 7 Defender and Herc's Soul weapon. That's about near perfect and I have already FLBed three of the weapons (2 more to go) so the base HP/Attack is starting to get up there also. Currently most of them are around 14k to 15k (with Herc at 16k) in hit points which means they have tons of staying power.

    Still... it's highly risky without having ways to keep high hitpoints or healing constantly. I guess that Python helps (and Tiamat) and currently I have Osiris, but it just doesn't seem that Dark has a dedicated healer that can keep the group going.

    Dejnov.

  9. #9

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    Quote Originally Posted by Unregistered View Post
    Considering Vigor is based on keeping HP high, why not factor in having high HP? More HP means more damage you can take, meaning on a vigor grid it's less penalty considering you have 16k HP compared to 13k when you take a 1-2k hit...

    Given how many dual skill weapons exist anyway, shouldn't be too hard right?
    Will it help? Sure. But Vigor drops off so bad that the effect is still lackluster if you take any damage, even with higher HP pool.

  10. #10
    Quote Originally Posted by Slashley View Post
    Wow, an unregistered person making a thread. That's new. Less work for us~Yes, to be more specific, Vigor drops off HARD. You take ANY damage and you're doing way less than before.

    Don't rely on Vigor unless you can keep your HP topped up. If you can do that, then Vigor is AMAZING. If you can't...
    I looked at it, exponential decay function to 50% and then after that it goes negative. Even at 90% hp it's down to 10% assault... seems a lot of pain for very little reward...

    How do people normally run a Vigoras team? Are there special Himes or powers that help make Vigoras effective?


    Dejnov.

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