Quote Originally Posted by Unregistered View Post
Considering Vigor is based on keeping HP high, why not factor in having high HP? More HP means more damage you can take, meaning on a vigor grid it's less penalty considering you have 16k HP compared to 13k when you take a 1-2k hit...

Given how many dual skill weapons exist anyway, shouldn't be too hard right?
Oh absolutely for Dark. My current dark grid (which doesn't have a phantom weapon which might restrict it) is currently 2 Pride, 7 Assault, 2 Burst, and 7 Defender and Herc's Soul weapon. That's about near perfect and I have already FLBed three of the weapons (2 more to go) so the base HP/Attack is starting to get up there also. Currently most of them are around 14k to 15k (with Herc at 16k) in hit points which means they have tons of staying power.

Still... it's highly risky without having ways to keep high hitpoints or healing constantly. I guess that Python helps (and Tiamat) and currently I have Osiris, but it just doesn't seem that Dark has a dedicated healer that can keep the group going.

Dejnov.