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  1. #1

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    Quote Originally Posted by Chrestomancy View Post
    -- my Fire team will need a sacrificial character to die on round 11 each time.
    That won't happen if you manipulate the enemy bubbles with Stun. I just did my Fire run (18m, less than my Thunder despite Belial as expected) and the final Overdrive didn't happen until the fight was over.

    Don't be afraid to use buffs and damage abilities early on to push into a faster Stun - remember, you won't need them until turn 12.

  2. #2

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    Quote Originally Posted by Slashley View Post
    That won't happen if you manipulate the enemy bubbles with Stun. I just did my Fire run (18m, less than my Thunder despite Belial as expected) and the final Overdrive didn't happen until the fight was over.

    Don't be afraid to use buffs and damage abilities early on to push into a faster Stun - remember, you won't need them until turn 12.
    Yeah, you say that, but with the ability freeze, some abilities aren't back by turn 12 if I use them turn 1. I also need some way to soak the turn 9 hit, it's over 10k without some def up. No problem for Thunder, but I need to include defence capability in Fire. One turn damage for me in Fire is 7.4m (I've got some team optimisations to add, but probably not as much as another 2m worth). Thunder run is on 11m, but that has a lot more slack to bring in - I'm not on a maxed soul weapon, have another weapon waiting on books to FLB, and didn't get Kaiser on the burst on that run. I expect to beat 11m on Light and Dark without too much trouble.

    So far, I'm P187. I'll improve a ton but expect to rank worse by the end, particularly when all the light-mains have run this weekend.

  3. #3

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    Quote Originally Posted by Chrestomancy View Post
    Yeah, you say that, but with the ability freeze, some abilities aren't back by turn 12 if I use them turn 1.
    That ability freeze can only happen once, and only lasts 2t though. Or was it 3t including the casted turn... eh, either way. There's very, very few abilities that would not be ready by turn 12.
    Quote Originally Posted by Chrestomancy View Post
    So far, I'm P187.
    For Total, notice that quite a lot of people snuck in runs after maintenance, before the day ticked over. So they have scores for 4 elements compared to your 2, probably. We're not going to have any idea on the rankings until after Sunday, when everyone will have had a chance at every element.

  4. #4
    Quote Originally Posted by Chrestomancy View Post
    So far, I'm P187. I'll improve a ton but expect to rank worse by the end, particularly when all the light-mains have run this weekend.
    Actually, light's spike dmg isn't that good. They were good for the last dummy 'cos they can burst often and so over 15T, lots of smaller bursts add up to more dmg than bigger but fewer bursts of other elements. This time round, the fast bursting isn't helpful at all.

    Quote Originally Posted by Slashley View Post
    We're not going to have any idea on the rankings until after Sunday, when everyone will have had a chance at every element.
    Yeah, I'm an example of that. I haven't even opened the dummy event yet. Still farming guardians, and gonna try to finish the new raid event first then hopefully do all 6 elements on Sunday

  5. #5
    Quote Originally Posted by dreamlitz View Post
    Actually, light's spike dmg isn't that good. They were good for the last dummy 'cos they can burst often and so over 15T, lots of smaller bursts add up to more dmg than bigger but fewer bursts of other elements. This time round, the fast bursting isn't helpful at all.
    Light has Take, Frey and Metatron. Tons of single turn spike damage within those three Himes.


    Dejnov.

  6. #6
    Quote Originally Posted by Dejnov View Post
    Light has Take, Frey and Metatron. Tons of single turn spike damage within those three Himes.
    Other elements have strong nukers/self buffers and stun/rage punishers, too, so I don't see light having any advantages here.

    When it comes to team-wide buffs though, light only has Mike AW if I'm not mistaken, and that is very important for that one big burst. It doesn't help that Mike doesn't deal that much dmg herself, unlike say Shiva AW or Svarog AW.

    Metatron AW is the only unusual light advantage 'cos of the 4 mil burst cap, but it's hard to make good use of that unless you have a really strong grid.

  7. #7

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    Quote Originally Posted by dreamlitz View Post
    Metatron AW is the only unusual light advantage 'cos of the 4 mil burst cap, but it's hard to make good use of that unless you have a really strong grid.
    Oh, is that a thing? Countdown zero increases burst cap to 4m?

    Last I heard, Metatron's high bursts were a complete mystery and people had no idea how that stuff actually worked.

  8. #8
    Quote Originally Posted by Slashley View Post
    Oh, is that a thing? Countdown zero increases burst cap to 4m?

    Last I heard, Metatron's high bursts were a complete mystery and people had no idea how that stuff actually worked.
    I'm not actually nearly strong enough to hit high enough numbers to confirm the following, but what I've been told is that countdown zero has two effects - 1. doubles the burst cap (so if you max out exceed, it's 2x 2 mil = 4 mil cap, at zero exceed it should be 2x 1 mil = 2 mil cap) 2. boosts the burst dmg multiplier, and that boost is outside of the normal 500% cap (I'm not sure what that multiplier actually is, but let's just say it's noticeable, lol.)

    EDIT:
    Actually, JP wiki suggests that the countdown zero multiplier is 450%. Given that AW himes' base burst multiplier is 5.5x, if you max out the 500% burst multiplier, Meta AW will hit 550%+500%+450% = 15x burst multiplier at countdown zero.
    Last edited by dreamlitz; 10-25-2019 at 11:49 AM.

  9. #9

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    Quote Originally Posted by Dejnov View Post
    Light has Take, Frey and Metatron. Tons of single turn spike damage within those three Himes.


    Dejnov.
    I doubt light is going to beat water mains this dummy.

    Probably the current rank 1 didnt even do his best run for water yet.

    Water has 2 Echo Burst Kamihimes (Lakshmi and Ea) and Siegfried with her ele atk relic. Furthermore they can use double Fenrir. Light sadly has 0 burst streak Eidos.
    Water even has access to a lot of nukes too. (Lakshmi, Shiva, Oceanus)
    Last edited by Alice; 10-25-2019 at 11:32 AM.

  10. #10
    Quote Originally Posted by Alice View Post
    I doubt light is going to beat water mains this dummy.

    Probably the current rank 1 didnt even do his best run for water yet.

    Water has 2 Echo Burst Kamihimes (Lakshmi and Ea) and Siegfried with her ele atk relic. Furthermore they can use double Fenrir. Light sadly has 0 burst streak Eidos.
    Water even has access to a lot of nukes too. (Lakshmi, Shiva, Oceanus)

    I actually agree with you here. I've seen some of the crazy stuff that double Fenrir's can pull off and Light can't equal that for sure. Only saving grace is how many Water mains are there really? Thunder, Light, and Wind seem to be the main elements that people main. It has never been a popular element to main.


    Dejnov.

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