Yeah, you say that, but with the ability freeze, some abilities aren't back by turn 12 if I use them turn 1. I also need some way to soak the turn 9 hit, it's over 10k without some def up. No problem for Thunder, but I need to include defence capability in Fire. One turn damage for me in Fire is 7.4m (I've got some team optimisations to add, but probably not as much as another 2m worth). Thunder run is on 11m, but that has a lot more slack to bring in - I'm not on a maxed soul weapon, have another weapon waiting on books to FLB, and didn't get Kaiser on the burst on that run. I expect to beat 11m on Light and Dark without too much trouble.
So far, I'm P187. I'll improve a ton but expect to rank worse by the end, particularly when all the light-mains have run this weekend.