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  1. #1

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    New Skill Checker-kun event is live.

    This time, the gimmick is that he is nigh-debuff immune. You have five turns. He only does two things:
    1. If you use all four color abilities in a single turn, AoE damage + self-def -50 (1 turn, guaranteed) + self-atk+ buff (small)
    2. Otherwise, AoE damage + self-cleanse all debuffs and self-atk+ buff (large)
    That's a fairly interesting setup that, in theory, allows for lots of gimmicks if you can think them over. Sadly, things like usually get utterly dominated by one single thing.


    To my understanding from DMM, this time around, that one single thing is Wind Atum + Medea combo. Now, Wind Atum by herself upgrading Medea's ability damage from... ~7,9m to ~11,8m (rough estimates) is fairly substantial, but the real treat here is Medea's AoE abi-1 spam. So here is roughly how shit works:
    Turn 1: Use abilities preferably for +100 burst or near, use CD-1 from Medea, reset, CD-1, (Medea CD now 8) Wind Atum's -3 CD on Medea (Medea CD now 5), full burst (Medea CD now 4)
    Turn 2: (Medea CD now 3)
    Turn 3: (Medea CD now 2)
    Turn 4: (Medea CD now 1)
    Turn 5: Use CD-1 from Medea, reset, CD-1. This allows you to use all abilities which have a CD of 8. Use these abilities again to reach another full burst.

    Now, either I've misunderstood this, or there are a couple of flaws to this. The biggest one being that the boss will only be debuffed on turn 2. But hey, like all DMM tactics, they've made exclusively for people who have full same-element Kaiser Grids and perfect Hime FLB Grids. You know, stuff 100% unrealistic to anyone who didn't take a small loan of one million dollars from their dad for a gacha game. But yeah, this tactic should work great when you casually reach burst damage caps even without any debuffs.


    I have no idea what is going to be a good tactic for us mere mortals. I guess the basic "lol Michael Awakened" will do just fine. Too bad I don't have Michael or Wind Atum... I wonder if I can get to top50?

    Oh, and as a side note, after this Skill Checker-kun I believe all future events will be on-element only. While you technically can do them off-element too, Skill Checker-kuns will have strong, passive damage cuts against all but elemental weakness.

  2. #2
    Forgive me if I sound overly dumb, but how does one do a full burst on turn 1?
    Wind Atum has -3 CD? I'll just pretend I didn't know this.
    I gave it my best short with my Fire and Wind Medea team, hopefully I'd get somewhat decent reward out of this.

  3. #3

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    Quote Originally Posted by Wolfheinirich View Post
    Forgive me if I sound overly dumb, but how does one do a full burst on turn 1?
    It doesn't need to be turn 1, but it needs to be fairly fast. Bring lots of team-wide +burst skills. For example, Asherah [8], Michael [7] and SSR Amon [7] have teamwide +20 skills which you can use twice thanks to Medea spam. Also reminder that you can bring Asherah Awakened in backrow to start the entire team with +20.

  4. #4

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    Double postan'

    Not sure if I got that wrong, or if that was changed, but it doesn't look like Asherah Awakened gives you +20 burst from backrow now.

  5. #5
    Quote Originally Posted by Slashley View Post
    It doesn't need to be turn 1, but it needs to be fairly fast. Bring lots of team-wide +burst skills. For example, Asherah [8], Michael [7] and SSR Amon [7] have teamwide +20 skills which you can use twice thanks to Medea spam. Also reminder that you can bring Asherah Awakened in backrow to start the entire team with +20.
    The one thing that is going for me is that I do have plenty of hime to choose from but having said that, are you suggesting a rainbow team is viable here? Otherwise, I am only going to be able to do some setup and trigger the def down on turn 4 and do a FB on turn 5.

  6. #6

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    Quote Originally Posted by Wolfheinirich View Post
    The one thing that is going for me is that I do have plenty of hime to choose from but having said that, are you suggesting a rainbow team is viable here? Otherwise, I am only going to be able to do some setup and trigger the def down on turn 4 and do a FB on turn 5.
    If I had a solid solution, I would tell you. You'll need at least two very strong Full Bursts to get any kind of decent score, but exactly you can get two off is... beyond me. Well, I guess it's not that bad for perfect Light teams, but.

  7. #7

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    Hmm. Didn't notice the self-debuff thing, I'm going to have to re-run everything I guess.

    One-run on each element using a moderately-tailored team gets me 10M per, plus 13.5M for Water and Fire (Thunder and Water hime teams) because I've been optimising Thunder and the game throws SSR water himes at me. That's put me top 300. If I can double my burst damage with a 50% debuff engineered the turn before, that should put me safely clear of position 350, which looks to me like the only rewards step that matters (assuming you can't drop out of top 1000 and aren't looking to make top 50, which I expect requires S-level souls at this point)

    Thanks for the details Slashey. Good luck trying for that 2 full bursts... :-)

  8. #8
    Quote Originally Posted by Slashley View Post
    If I had a solid solution, I would tell you. You'll need at least two very strong Full Bursts to get any kind of decent score, but exactly you can get two off is... beyond me. Well, I guess it's not that bad for perfect Light teams, but.
    Don't get me wrong, I appreciate what's been shared. I have accidentally triggered the def down before and didn't know how it happened.

  9. #9

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    Well, with my Himes, I can't figure out how to do double Full Bursts. I can do ~30m off-element with Water Vigor build, doing FB on turn2 before I lose much HP. Asherah Awakened is +40 to all, Neptune is +50 burst to Medea thanks to double Wool. I believe it is the same setup that is used for double FB on Water, but I'd need to have Water Diana replacement for the second full burst, I think.

    With no Wind Atum, Water Diana, Ymir, Michael and Aether, I think I am basically locked out of double full-bursts from all elements. I will probably finish around rank 100, which is by far the lowest I've ever been, but what can you do.

  10. #10

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    So, the sixth Skill Checker-kun has ended. For future reference, here are the winners:

    Total:
    Code:
    01. Rori Juice		331m [7e,352H] (Isekai)
    02. Caldernaji		278m [5e,268H] (DarkHell)
    03. geoffchu		274m [1e,288H] (Isekai)
    04. dreamlitz		270m [3e,319H] (Nonsense)
    05. nonsensei		267m [1e,306H] (Drama Club)
    06. Umarekawatta Senshi	254m [4e,306H] (Isekai)
    07. Scorpiossss		238m [4e,321H] (Isekai)
    08. 666			233m [3e,325H] (=Akatsuki=)
    09. TrueRayS		231m [3e,290H] (Isekai)
    10. Linkin Park		230m [6e,358H] (20something)
    11. AsD2038		224m [6e,348H] (談笑颩甡學習俓驗 (Talking and laughing))
    12. SiegeDragon		224m [7e,335H] (Isekai)
    13. Aurelius		219m [2e,293H] (Weeb Wanks)
    14. blahmoo		217m [2e,307H] (IronBlades)
    15. demonitizedtxxx	213m [4e,294H] (Weeb Wanks)
    16. Meaqua		211m [4e,341H] (Perfection)
    17. Msy			209m [2e,252H] (20something)
    18. Will		209m [6e,294H] (談笑颩甡學習俓驗 (Talking and laughing))
    19. Osmium		208m [3e,276H] (Cybeast v1)
    20. Belo		205m [3e,305H] (Пандорика (Pandorika))
    --
    23. Whale		202m [6e,321H] (談笑颩甡學習俓驗 (Talking and laughing))
    --
    25. FlyingPengy		202m [6e,309H] (DarkHell)
    --
    30. Little Hsien	197m [5e,273H] (WindSoughs)
    --
    42. Minerva		184m [4e,317H] (Drama Club)
    [e stands in for number of 100%+ Eidolon, H stands in for Hime count.] For reference:
    37. Slashley		188m [5e,317H] (Kingdom AR)
    Highest:
    Code:
    01. Rori Juice		62m, Wind	[145e]	Medea-Titania-Aether-Uriel-Atum		(Isekai)
    02. Caldernaji		54m, Water	[160e]	Medea-Neptune-Vohu-Lakshmi-Asherah	(DarkHell)
    03. geoffchu		51m, Light	[120e]	Medea-Tish-Michael-Lugh-Iris		(Isekai)
    04. dreamlitz		50m, Wind	[  GE]	Medea-Aether-El-Atum-Sytry		(Nonsense)
    05. Umarekawatta Senshi	49m, Wind	[160e]	Medea-Titania-Aether-Azazel-Sytry	(Isekai)
    06. nonsensei		48m, Water	[  GE]	Medea-Saraswati-Lakshmi-Asherah-Hypno	(Drama Club)
    07. FlyingPengy		46m, Light	[120e]	Hector-Sol-Michael-Lugh-Iris		(DarkHell)
    08. Scorpiossss		46m, Thunder	[120e]	Medea-Justitia-Marduk-Perkele-Arianrod	(Isekai)
    09. TrueRayS		46m, Wind	[120e]	Medea-Titania-Aether-Azazel-Sytry	(Isekai)
    10. 666			45m, Light	[120e]	Charlemagne-Atum-Michael-Kali-Lugh	(=Akatsuki=)
    11. AsD2038		43m, Wind	[155e]	Shingen-Aether-Cu-Uriel-Azazel		(談笑颩甡學習俓驗 (Talking and laughing))
    12. Linkin Park		43m, Wind	[160e]	Shingen-Titania-Aether-Uriel-Azazel	(20something)
    13. Aurelius		42m, Wind	[160e]	Medea-Aether-Frigg-Azazel-Atum		(Weeb Wanks)
    14. Msy			42m, Wind	[160e]	Shingen-Aether-Cu-Uriel-Azazel		(20something)
    15. Little Hsien	42m, Wind	[140e]	Shingen-Azazel-Atum-Asherah-Sytry	(WindSoughs)
    16. SiegeDragon 	42m, Water	[160e]	Medea-Saraswati-Vohu-Lakshmi-Asherah	(Isekai)
    17. blahmoo		42m, Wind	[160e]	Medea-Aether-Uriel-Azazel-Atum		(IronBlades)
    18. Minerva		41m, Water	[100e]	Medea-Saraswati-Lakshmi-Asherah-Hypno	(Drama Club)
    19. Osmium		41m, Wind	[120e]	Medea-Cu-Azazel-Atum-Sytry		(Cybeast v1)
    20. Whale		41m, Wind	[120e]	Shingen-Aether-Cu-Uriel-Azazel		(談笑颩甡學習俓驗 (Talking and laughing))
    --
    22. demonizedtxxx	40m, Light	[120e]	Medea-Tish-Michael-Lugh-Amaterasu	(Weeb Wanks)
    --
    25. Meaqua		39m, Wind	[160e]	Medea-Arianrod-Aether-Azazel-Atum	(Perfection)
    26. Belo		39m, Wind	[160e]	Medea-Titania-Aether-Azazel-Atum	(Пандорика (Pandorika))
    --
    28. Will		39m, Wind	[160e]	Medea-Aether-Frigg-Azazel-Atum		(談笑颩甡學習俓驗 (Talking and laughing))
    [e means Elemental, c Character Atk, G for Guardian.] For reference:
    45. Slashley 		36m, Water	[160e]	Medea-Neptune-Vohu-Lakshmi-Asherah	(Kingdom AR)

    Good work, everyone.

    Very specific Hime was required this time around. Well, that is always the case, but this time in particular. The most interesting additions are SR Hime who had the elusive double blue abilities, such as Sytry or Thunder Nyarl (who didn't make the final list). Still, despite the cores of all elements being very rigid, there was a some amount of variance.

    Congrats to Calder to being a very clear second. I have no idea how you did that while supposedly not having Wind Atum in the back, you otter madman.

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