Quote Originally Posted by dreamlitz View Post
Wait, unless you use 4 light UE staffs, you're not hitting ascension cap even with the Olympia eido (4 * 37 * 1.4 = 207.2% - just barely hitting the 200% ascension cap.)
There has been FIVE of those Staves, you know. And Phantom Staff is also a thing. Also, isn't it 34% per FLB? 5*34% + 30% Phantom = 200%, exactly the cap. Whether or not that's a smart thing to do is another matter...

In any event;
Quote Originally Posted by dreamlitz View Post
-- (technically it's 40% more of ascension, which is something less than 40% more heal but you get what I'm saying.)
this here is the real problem. Olympia will boost each FLB Ascension by 13.6% Ascension, which translates into 217.6 more Heal from Andromeda. Per heal, so that's what, 43.5 HP per turn...?

Which is why Ascension isn't very impressive until you stack up a whoooole bunch of it. It stacks up and starting being impressive as you start getting to and over 150%, but at that point it's already badly cutting into your Grid.
Quote Originally Posted by dreamlitz View Post
In any case, ascension or vigor or not, the Olympia eido scales with your grid, so if you're not light, your UE FLB will give you another weapon skill and scale that up accordingly.
Ah yes, like Double or Triple that Fire and Water get. While I still doubt that we know their actual values, we can say that they're probably very low. And very low * 0.4 is not much of an upgrade. Or Crit that Thunder gets. You know, that stat that is quite nice when it procs, but the procrate is so awful that even 0.5% Assault is notably better for you. AND Crit only applies with elemental advantage.

At least Wind and Dark get something decent. 240% Exceed in Wind gets 96% more Burst damage, although with PF only 60% of it applies due to cap. Still, for R Hime, that's already double Bursts just from Grid should you need help with R-only missions... ... which nobody who has seen all of the Lusts will need, and those who need help can't get! GAME DESIGN!
And Dark gets a chunk of HP. Like 36% if you're running ALL the Axes. Can't complain.

So, very few skills actually get boosted - and that's a large part of why Olympia Eidolons are not quite the hottest shit in town.
Quote Originally Posted by dreamlitz View Post
I would argue that MLB Heca is a big upgrade over St. Nick and Barong, --
The problem with this line of thought is that this only applies with elemental advantage. Character Atk Eidolons have had an advantage over Elemental ones ever since elemental advantage became the assumed default, P2W Eidolons eventually became more common (most likely due to those without them just outright quitting) and Soul weapons. So you shouldn't compare to St. Nick or Barong for those who don't have Managarm, you should compare to Yule Goat.

Either way, I really can't sign the "big upgrade" part since while it is AN upgrade, it simply isn't a great one. It's basically comparable to a MLB gacha Eidolon, which again, is AN upgrade, but not THE upgrade.
Quote Originally Posted by Dejnov View Post
P.S. The Tenpo exchange gives Thunder a 3skill gun (assault, ascension, vigor), Light a 3skill staff (defender, ascension, vigor), and Wind a 3skill glaive (defender, pride, pride). These weapons are what makes Olympia Eidos the go to Eido for everyone who doesn't have a 100% Element Eido. You have the opportunity to have triple skill grids (without Hime weapons) and everyone gets a very good mix of skills.
The problem with these weapons is that they're NOT FLB weapons. They go up to slvl20 (while costing as much to level up as FLB weapons from 1-30 for some reason). As such, I don't see those weapons as real upgrades - since 30+30 skill levels is about the same as 20+20+20 - they're a catch up mechanic for those who missed out on FLB weapons. Really, the only weapons that stand out to me as potentially good weapons for veterans are Water Lance (if you missed out on Glaive Grid) and the aforementioned Wind Glaive (since Wind doesn't get a F2P Phantom Grid).

The other good thing about that shop is that there are Exceeds in there - but sadly, these seem to be in dual skill weapons. Better than nothing, but simply doesn't compare to the UE weapons. Of course, I could've missed out on some of them, since FOR SOME REASON WE DON'T HAVE A GOOD SHEET ON THESE WEAPONS WHERE ONE COULD TELL AT A GLANCE.
Seriously JStar, what the fuck.

Better than nothing, but we have to remember that the rate at which you get these weapons is (most likely going to be) god-awful. At a maximum of 1 per month, and that's if you kill 350 of these things per month, and that's per element that you're working on. Or you can go at half the speed at just 100 kills per month, which is much more manageable.
Quote Originally Posted by dreamlitz View Post
-- To keep the math simple, let's assume the burst is exactly half the dmg of each burst cycle. -- Burst accounts for half of total dmg, so this translates into a 3.2% overall increase in dmg - this is a separate multiplier from the 5% we got from assault since assault raises the dmg of everything. Multiplying the two gets us to 8% increase in dmg so far.
Rather than pull speculation out of your ass, you should probably use actual maths. Like I don't know, a calculator.

And 3 turn burst cycles? That sounds completely out there. I suppose it could happen thanks to Michael, but christ. Even if true, that's some data that will literally only ever apply to one element in Kamihime ever. Let's not use the most favorable situation possible - an insane team that is absolutely perfect and above anything else in possible in the game - as the very basis of maths.
Quote Originally Posted by dreamlitz View Post
-- which means we multiply our 8% by that and gets us to 23% increase in dmg - this is almost as good as the 25% we got from using fluffy as main.
As you said later, this is entirely and thoroughly detached from reality. That's not how it works, at all. This kind of math would only work if losing HP would linearly (not exponentially like with Vigor) translate into damage lost.


You are seriously, seriously, SERIOUSLY over-estimating what Olympia Eidolons will do to you. Again, you can expect to upgrade to something like a MLB Gacha Eidolon. Is that an upgrade? Yes. Yes it is. But pre-P2W Eidolons, you could barely notice the damage difference from whales, and that's roughly where you will stand with a Olympia Eidolon.
Quote Originally Posted by dreamlitz View Post
You have to assign very low values to non-assault/exceed skills to conclude otherwise.
I don't even value Exceed. You need one Exceed, plus one if you have P2W Eidolon. Add in more depending on gimmick Hime such as Thunder Aphro, but in general, one is all you need. The damage increase portion of it is outright bad until you stack up a ton of it, and stacking up a ton of it will cost your Grid a lot.

What you want is Assault. What you want after that is HP. After that, the rest can go to Exceed. Remember - the new weapon skills in Kamihime came to dilute the weapon pool with trash - NOT to make it easier to upgrade!

Is it possible to make Grids based on Ascension or Vigor? Yes, yes it is. Are you likely to ever do that? No. No you're not. Like your experiment with 0-star Ori weapons with Ascension. Did you make it work? Yes. Was it worth the effort? It was cute, but hell no. I'm pretty sure the raid would've been way easier to kill with four people just running their normal Grids - with or without Andromedas -assuming they were decently strong. If they weren't... well, oh boy was it a monstrous thing to do if you made two newbies waste four Ori and 4x3800 slvl points on those weapons.