Quote Originally Posted by Slashley View Post

What you want is Assault. What you want after that is HP. After that, the rest can go to Exceed. Remember - the new weapon skills in Kamihime came to dilute the weapon pool with trash - NOT to make it easier to upgrade!

So Slashley, I think this quote from you is the biggest mistake you're making in understanding Kamihime and the ability to create synergy.

What you want is the largest marginal gain in a non-multiplied attribute; rather than adding marginal gain to a highly multiplied attribute. This is very different than prioritizing assault over defense over ascension, etc. After you have a decent multiplier, greater returns are built around adding a multiplier to a skill that doesn't have it. After you have 150% assault, every marginal point only adds 0.4% of the amount. At that point there is very little value to keep adding more to that source of multiplier. The same for exceed and defender and everything else. After you have decent amounts of assault and defender, it really is more valuable to add ascension (if you have a healer) for the combat sustain to your team. Where that break occurs is sometimes in the user's experience, but the issue is that your current calculators don't account for it so you're sometimes intentionally blind to synergy possibilities.

It's very similar to the discussions we had with Accessories. Defense bonuses (since they are the same amount as assault bonuses) are much more valuable than plain assault bonuses on accessories. They are so much more valuable that I usually think of an assault proc on an accessory as a small step up from burst gauge. You should be working hard to gain anywhere from 15 to 20% defense from accessories (mostly tiaras) as they act like intrinsic damage cut. That's super valuable (and for Light usually means they are potentially as valuable as DATA amounts, since we also have an inherently large amount of that).

The same principle applies to ascension and vigor. Vigor is self-explanatory as it's a different multiplier but when you start getting large amounts of ascension, hit points, defense, etc. You get to a point where these things can actually synergize incredibly well. They can help drive a team's sustain and potentially damage ability (with the vigor).

The Olympia Eidolon is a step up from Heca and Yule Goat for any veteran grid (minimum 150% assault and 50% defense). It's a great step up for those who effectively use triple skills in their weapon set.

Lastly triple skills at MLB are better than a dual skill weapon at FLB. Your (30+30) vs. (20+20+20) is inherently flawed, since you're thinking linearly. If you're at 150% assault and 50% defender, you should be multiplying the assault level by 0.4 and the defender at 0.66. This would change the estimation from (30 assault + 30 defender) vs. (20 assault + 20 defender + 20 ascension) to (12 assault + 20 defender) vs. (8 assault + 13.3 defender + 20 ascension) or 32 effective skill points to 41 effective skill points. This is why Hime weapons like Vishnu Glaive ranks higher priority than Shamash Book (both triple skill weapons). The vigor from the glaive is a new multiplier vs. the extra pride from the book which is still plain assault.


Cheers!!

Dejnov.