Quote Originally Posted by Slashley View Post
There has been FIVE of those Staves, you know. And Phantom Staff is also a thing. Also, isn't it 34% per FLB? 5*34% + 30% Phantom = 200%, exactly the cap. Whether or not that's a smart thing to do is another matter...
If we're going by use what you have, most ppl I know including myself don't have 5 UE staffs. If you have 5 UE staffs, I'm pretty sure you're in a situation where you DO have options for weapons and can probably make even better use of Olympia eido's flexibility than I can. For one, you should have 4 UE axes, so make an axe grid not a staff grid with Hercules axe. You still have room for 4 UE staff after that to still hit ascension cap with Hagith - Hagith boosts ascension by 52% here - more than one one entire FLB worth of ascension L. Worthless or not I leave it for others to decide.

Quote Originally Posted by Slashley View Post
Ah yes, like Double or Triple that Fire and Water get. While I still doubt that we know their actual values, we can say that they're probably very low. And very low * 0.4 is not much of an upgrade.
We do know the values though, unless you have good reasons to doubt the work of JP/EN wiki contributors: FLB rush 1.5%/4.5%/7.5% for S/M/L and FLB barrage is 1.5%/3.0%/4.5%. Yeah, weapon DATA skills are less than great especially if they're S, but as long as there're other decent weapons, Olympia eido is still valuable. If those elements indeed don't have any good f2p weapon, then the problem is dev bias, not with the Olympia eido itself.

Quote Originally Posted by Slashley View Post
So you shouldn't compare to St. Nick or Barong for those who don't have Managarm, you should compare to Yule Goat.
Yule Goat is not in the eidolon orb shop, so not everyone can get it, I actually missed it myself =(

Anyway, I redid the math using Yule Goat as base case. MLB fluffy is now worth a whooping 48% dmg improvement, but Hagith is now worth 25% REGARDLESS of how you value defender, 'cos Hagith and Yule Goat gives the exact same defender bonus with my grid. So, Hagith is half of a massive upgrade, that is still a big upgrade in my books. Seriously, 25% extra dmg easily means the difference between clearing and not clearing content.

Quote Originally Posted by Slashley View Post
And 3 turn burst cycles? That sounds completely out there. I suppose it could happen thanks to Michael, but christ. Even if true, that's some data that will literally only ever apply to one element in Kamihime ever. Let's not use the most favorable situation possible - an insane team that is absolutely perfect and above anything else in possible in the game - as the very basis of maths.
Shingen, Lugh, Tish, Mike AW plus literally anyone you want - even an R if you want. If you play light, hopefully you rerolled into at least one of those himes, so it's just 2 mtix. And for completeness, this is how it works:

After first burst, Shingen is at 50 BG from Mike AW and soul weapon, everyone else is at 20
Shingen's skill 1 gives 35 BG with a 3T CD, so she's just 15 BG short from bursting - 2 single attacks will get her there
Lugh's skill 2 gives 30 BG every turn for 2T after burst, so she's at 80. On 3rd turn, her skill still gives 20 BG, so she literally doesn't even have to attack and is ready for burst
Tish 2nd abi has 3T CD and every skill used gives 10 BG. She has 2 other 6CD skill, so if you stagger them, you have an extra 10 BG every 3T. She's at 40 BG and will need 2 DA to hit 80 to be ready for burst - tiara set plus some combination of Shingen DATA buff, fluffy DATA buff, Mike AW DA buff will easily get you there
Mike AW needs 1 DA and 1 TA to hit 70 - easily doable with tiara set and Tish's TA buff
Generic hime needs 2 DA to hit 60, tiara set and Tish's TA buff should be more than enough (remember Tish's buff is 5T, so you can basically keep it up on two himes almost all the time)
I haven't even mentioned Shingen's 20 BG team-wide MEX on 6T CD and Mike's 20 BG team-wide on 7T CD - if you get really unlucky with DATA, just use one of these and viola, ready for FB

I do not consider 2 mtix and 4 tiara sets to be an insanely perfect team.

Quote Originally Posted by Slashley View Post
As you said later, this is entirely and thoroughly detached from reality. That's not how it works, at all. This kind of math would only work if losing HP would linearly (not exponentially like with Vigor) translate into damage lost.
If you don't like vigor, use pride, which is more accessible (I have it in my grid I just ignored it 'cos it makes things unnecessarily complicated.) There literally isn't a situation where neither vigor nor pride is of value. In any case, if you're seriously saying that defender is a useless skill and having more of it does basically nothing, we somehow have had completely difference experiences from this game then. I've min-maxed like crazy in the past for a 10%-ish boost in my hp so I can clear stuff like GO more comfortably. Enemy does DATA, too, and you want some safety margin.

Quote Originally Posted by Slashley View Post
I don't even value Exceed. You need one Exceed, plus one if you have P2W Eidolon.
Exceed isn't just about the cap though, it acts like an additional dmg multiplier. Going from zero to 1 FLB exceed S will boost your non-PF FB dmg by 6%. If FB is half your dmg per burst cycle, that's a 3% boost overall (doesn't matter how long your burst cycle is for this calculation, only where the dmg is coming from.) Compare to a FLB assault S when you're already at 189% if you're only focused on assault, gives a 5% dmg boost - if you say 5% from that extra assault is a big deal, the 3% from exceed should at least be on your radar, given that double assault/pride weapons are extremely rare (no one is saying sacrifice assault for exceed, only that exceed is valuable especially as a second skill.)

Quote Originally Posted by Slashley View Post
I'm pretty sure the raid would've been way easier to kill with four people just running their normal Grids - with or without Andromedas -assuming they were decently strong. If they weren't... well, oh boy was it a monstrous thing to do if you made two newbies waste four Ori and 4x3800 slvl points on those weapons.
Those were my alts, I don't experiment on newbies (yes, I run two active alts alongside my main, call me whatever names you want, I'm actually used to it.) And 4 ori isn't much once you get the hang of GO - I have spent 16 ori just buying weapons for my light grid and 12 ori for my dark grid. If you ignore the bad FLBs (like the UE examples you gave earlier) and/or don't try to build all elements at once, there's actually plenty of ori to spare.

In any case, that is also besides the point, I was just trying to make the point that even if ascension is capped, being able to hit that level of ascension has value. I know a lot of ppl, not just you, disagrees with that, so it's not really worth going into more.