Quote Originally Posted by Dejnov View Post
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Let's look at Wind:

Frankly, wind got the best draw. All weapons are insanely good. Your best bet is to make a phantom glaive grid, 5 guardian glaives, 3 guardian bows, and 2 guardian arcanes. That's a total of 149% assault, 40% defender, 90% exceed, 31% vigor and 54% ascension. Base assault is 226% assault with decent defender, exceed and healing. You are a bit of a glass cannon as you have no pride weapons in that mix... though those old union swords are pride, exceed. But the beauty here is that this grid is totally F2P, rivals the best you had earlier and abuses triple skill weapons substantially.

Add on the Wind Guardian and you have a team that rocks and is totally F2P. Ticketing 1 or 2 Himes (Azzy, CuChu) is all that's needed. And you don't need old weapons either!!
And what, exactly, do you do with with Ascension in Wind...? You're rather unlikely to run Set. You might run Frigg, but you didn't recommend her through MTs. Looks like an entirely wasted stat to me.
Quote Originally Posted by Dejnov View Post
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2) It's theorycrafting... it's supposed to be 'Field of Dreams' like; go big or go home! --
While I don't entirely disagree with that - please root your dreams at least somewhat into reality. There are very, very few players on the Nutaku who are going to farm that ludicrous amounts of the Olympia raids - specifically, when farming all of them. Hell, at some points you even mention farming multiple different weapons. Technically not much of an issue if you only want one one MLB of those (just buying one per month is reaaaaally cheap!) buuuuut... you sure make it sound like that's going to be an easy to get, immediate thing.

If you plan to farm one element exclusively, then it becomes far, far more feasible. However, that hasn't really been the premise on these forums for over a year now, so please mention that if that is your plan.
Quote Originally Posted by Dejnov View Post
3) You don't need to have this all right now. As someone smart told me once (you Slashley!!), Kamihime is a marathon, not a sprint. --
I keep saying that because I agree with those words, but I would like to clarify that those are VERYVOODOO's words. At least I think he came up with them... don't know if he copied them from somewhere else.
Quote Originally Posted by Dejnov View Post
4) A 0LB dual assault type guardian weapon (assault/vigor or assault/pride) at full skill is better than a FLB single assault skill weapon at full skill. The base stats, while helpful, aren't where you're getting your power from. It's just like a 0LB sl 20 SSR assault weapon is better than a MLB sl 20 SR assault weapon. That 3% makes all the difference. Does it help having it limited break? Hell yes. But you can use it a zero level just fine.
So, you're saying that a 0-Star Grid of a non-Assault Phantom weapon is a good idea? I'd love to see real numbers from that experiment. My calc exists if you want to run the numbers.
Quote Originally Posted by Dejnov View Post
6) Dreamlitz and I have talked about (and shown graphs) about how to combine vigor/pride weapons to mitigate the overall loss in assault power you get when you lose hitpoints. Without other sources you should have 2 pride weapons for every vigor weapon in your grid to maintain an assault advantage at high hitpoints (85%+) and also at low hitpoints (60% or less). In between you suffer a small 5% loss in assault power. Once again, please look at those graphs I did and digest them so that you understand what you're criticizing. You don't understand the value of vigor that these weapons give to players (new or old).
I don't remember seeing such graphs, but they sound like they have a faulty premise. Effectively, you're relying on either wasting one portion of your Grid at high health, or relying on wasting an other portion of your Grid when at low health. Without presenting alternatives - such as non-Pride Assault with Vigor or full Assault/Pride at low HP - you don't have a proper graph.
Quote Originally Posted by dreamlitz View Post
1. There are sources of ascension that raises the healing cap but not the % healed, such as Sol AW's 3rd ability that makes the break point higher than at first glance.
Oh? What other sources? Outside of the mentioned Awakened Sol, I can only think of Andromeda's Soul weapon burst effect.
And by the way, Awakened Sol's 3rd ability gives two buffs. One for more Healing power (overall entirely wasted due to the cap) and one to increase cap. Sooo that one doesn't really count for increasing the break point, if there's any kind of argument to be had there.