Quote Originally Posted by Slashley View Post
And what, exactly, do you do with with Ascension in Wind...? You're rather unlikely to run Set. You might run Frigg, but you didn't recommend her through MTs. Looks like an entirely wasted stat to me.
... I don't know why you must make ascension sound like one of the worst skills ever, but saying that it is a useless stat for wind? There is Azazel AW and she is definitely MT-worthy and has team-wide 300 energy drain and 500 regen - ascension works on both. With all the DATA buffs you get from wind, you should think of it as the higher end of 300-900 energy drain and 500 regen on 5/7T CD. The main flaw I see is that taco may never give Azzy AW to us...

There are very, very few players on the Nutaku who are going to farm that ludicrous amounts of the Olympia raids - specifically, when farming all of them.
Didn't want to wade into this part of the debate, but I can't help but think that you're implicitly assuming that players don't get better over time - when I first started, I had to manual advent experts - not even ultimates, experts, now all events are AAB material for me. Early on, I tried to do LUlt, which took me over twenty minutes to clear, with help, not even solo. It seemed crazy to me at the time that I was expected to farm these hundreds or even thousands of times. But then slowly, my grid got better, and now I just AAB every ult and I go manual LRags instead. I presume it'll be the same with Olympia raids - you get better over time and what used to be incredibly time-consuming grind becomes easier and faster.

Quote Originally Posted by Dejnov View Post
6) Dreamlitz and I have talked about (and shown graphs) about how to combine vigor/pride weapons to mitigate the overall loss in assault power you get when you lose hitpoints. Without other sources you should have 2 pride weapons for every vigor weapon in your grid to maintain an assault advantage at high hitpoints (85%+) and also at low hitpoints (60% or less). In between you suffer a small 5% loss in assault power. Once again, please look at those graphs I did and digest them so that you understand what you're criticizing. You don't understand the value of vigor that these weapons give to players (new or old).
I only remember doing this with Abou, who had special atk that scaled like pride. I forgot the exact details, but I did find a build where Abou + some amount of vigor (I think it's just 1 SR replacing 1 SR disaster hammer) suffers at most a few % loss in dmg relative to St. Nick or Barong, but retains a lot of the upside at low HP.

Quote Originally Posted by Slashley View Post
Oh? What other sources? Outside of the mentioned Awakened Sol, I can only think of Andromeda's Soul weapon burst effect. And by the way, Awakened Sol's 3rd ability gives two buffs. One for more Healing power (overall entirely wasted due to the cap) and one to increase cap.
You are right, Sol AW's ability buffs both, so that wasn't a good example. But other than Andro's weapon, there's also Andro/Cassio/Vivian master bonus, soul energy release, Dian passive (small but it's there), Lugh passive and Berith passive. I was also gonna throw in accessories and Shamash's 3rd ability, but I'm not sure if those buff just the cap or both or not.

Sooo that one doesn't really count for increasing the break point, if there's any kind of argument to be had there.
I've already pointed out that ascension tends to raise not lower the break point and also given you multiple examples of where the break point is binding, so I'm just going to reiterate:

Quote Originally Posted by dreamlitz View Post
If you don't have Atum, don't turtle or don't even use ascension, just ignore this information.
Also, amended my original post:

Quote Originally Posted by dreamlitz View Post
If you notice any typos or numerical errors, let me know and I will correct them. All other suggestions such as layout and color scheme EDIT: and how or what information is presented will be ignored - if you dislike both JStar's and my layout, go make your own please.