Quote Originally Posted by dreamlitz View Post
... I don't know why you must make ascension sound like one of the worst skills ever, --
That (questionable) honor belongs to Elaborate, hands down.

That doesn't mean that Ascension is particularly good, though. I touched upon this in another thread lately, but to expand, here are requirements to make Ascension be a worthy stat:
1. You need to have Hime(s) who can make use out of it. Technically everyone has Andro, but then you run into:
2. You need to build a team with that/those specific Hime, without making your team suck.
3. Content needs to be the sort where having Heals makes a difference, ie. not a joke in difficulty for you (since if it is too easy, then you're just wasting Grid budget on something that does nothing for you). This might not be a big point since it's easy content that you clear anyway, why does it matter? The answer here is time taken.
4. Content needs to be healable (unlike say current Light Rag or AQ5 last boss).

ALL FOUR are required to make Ascension into a good stat. #1 is pure RNG (outside of MTs), #2 will probably need synergies (such as Thunder Aphro-Dian), and even if you clear those hurdles... #3 and #4 will constantly fluctuate, meaning that your hard work can go straight down the drain just because the content has changed. What should be noted is that I think DMM currently has like... five teams per element now? So building highly specialized teams will stop being an issue. Even after 6x Farming builds and 6x Burst Hour builds, you still have a whopping 18 highly specialized teams left, and I think you can even give them names so that you won't forget just what exact niche that team fills. At least, I hope that's a thing.
Patch notes-kun where are you...

Anyway. These four things make me veeeery iffy towards Ascension. Do I love my Light Grid that I use to heal Dark Rags? Yes. But that just means that #3 and #4 are currently just right, which might not be the case one week from now (Dark Olympia coming out). And, even though my Light Grid does great things, it outright prevents me from ever MVPing Dark Rag. With great Heals comes a great price, I guess I could say.
Though my lack of proper team certainly doesn't help. AAB Frey carry against content that doesn't really Rage is obviously not very ideal.


tl;dr; Is it possible to make Ascension into a good stat? Yes, yes it is. Is it as easy as just slapping some Ascension weapons in your Grid? Hell no it is not. Just like with Vigor, have a fucking plan.
Quote Originally Posted by dreamlitz View Post
-- but saying that it is a useless stat for wind? There is Azazel AW and she is definitely MT-worthy and has team-wide 300 energy drain and 500 regen - ascension works on both.--
Ah, shit. You're right, I should've remembered the one-(wo)man Wind core. Yeah, no problem with Ascension there, Azazel clears problems #1 and #2 easily.

I'm uh, willing to blame Nutaku for withholding Azazel Awakening for my derp there if you are?
Quote Originally Posted by dreamlitz View Post
Didn't want to wade into this part of the debate, but I can't help but think that you're implicitly assuming that players don't get better over time --
I don't understand when I ever said anything about that?

The problem here isn't carrying Olympia raids - it's about outright time. Assuming Olympia are Rag-ish (and by that I mean, clear in about 10 minutes and drop 0.5 Globes), by leeching three raids at the same time you can earn 1.5 Globes per 10 minutes. This makes one Globe cost you ~6 minutes. Dejnov is making it sound like gathering up for 175 Globes on a monthly basis is easy, but that's ~19.5 hours per month. Now, that's perfectly manageable, being just ~40 minutes per day (of doing absolutely nothing else but farming Olympias). But, as we get more of them, you're gonna be farming multiple elements. Four elements are already ~78 hours a month, ~2.5 hours per day - EVERY day. Plus doing all the other stuff you're "expected" to run in Kamihime, like farming T2 Cores, Regalias, GO and AQs. That gets pretty rough, pretty fast.

Realistically speaking, you're going to be farming one weapon during the first rush of each element. Maybe two. But thinking about Grids with 5+ of the same Olympia weapon will effectively require you to drop other elements. And I think that should certainly be part of the discussion - root your expectations in reality.

And then there are people like Voodoo who will probably farm one MLB of each of the weapons per month until they have like eight of each - just because they can. But chances are pretty high anyone who is reading this is NOT one of those people.
Quote Originally Posted by dreamlitz View Post
You are right, Sol AW's ability buffs both, so that wasn't a good example. But other than Andro's weapon, there's also Andro/Cassio/Vivian master bonus, soul energy release, Dian passive (small but it's there), Lugh passive and Berith passive. I was also gonna throw in accessories and Shamash's 3rd ability, but I'm not sure if those buff just the cap or both or not.
Yes, everything should go into the same 200% cap - that should be a hard cap that encompasses all methods. I don't have Berith or Lugh to test those, though.

By the way, Andromeda's passive and Master Bonus are a complete mystery to me. They certainly don't have any effect on the healing cap. Simple proof, Andromeda heals 1600 by default and hard caps at 4800. 1600 * 3 = 4800. If Andromeda healed for 1500 by default with her passive and/or Master Bonus bringing it to 1600, then the Heal should cap at 4500...
So, the entire Master Bonus and that passive are entirely wasted. What a shame.
Quote Originally Posted by dreamlitz View Post
All other suggestions such as layout and color scheme EDIT: and how or what information is presented will be ignored --
Question.

If you have zero interest in feedback, criticism and discussion, why even post this thing on these public forums? Wouldn't it be more in line to just post to some Discord buddygroup and be happy in that social bubble?