Quote Originally Posted by Slashley View Post
I'm uh, willing to blame Nutaku for withholding Azazel Awakening for my derp there if you are?
I don't disagree with your points about ascension being largely situational, I was just annoyed at the comment about it being useless for wind, but it didn't seem to be intentional, so my bad for overreacting. Taco with their original game nonsense...

Realistically speaking, you're going to be farming one weapon during the first rush of each element. Maybe two. But thinking about Grids with 5+ of the same Olympia weapon will effectively require you to drop other elements. And I think that should certainly be part of the discussion - root your expectations in reality.
I agree if you want 5+ of the same weapon in like 5-6 months, it will be pretty rough unless you neglect other stuff (or unless your union is so strong that you squish these things in a few minutes.) If you don't mind waiting though, you can stockpile your globes and just buy like 2 copies per month for almost half the cost (100 globes total for a full MLB vs. 175 for 4 copies per month.) It'll take you twice as long to get there, but yeah, it's a tradeoff, this game seems to punish you whenever you want to rush. Maybe that's not what Dejnov meant by marathon, I'll let him speak for himself, but just wanted to point out that that is an option.

Yes, everything should go into the same 200% cap - that should be a hard cap that encompasses all methods. I don't have Berith or Lugh to test those, though.
Actually, since I mentioned Lugh, I guess I should make sure ppl are aware that Lugh's passive technically isn't the same as regular ascension but a separate multiplier - if you stack up to 200% ascension on your grid and you put normal series accessories on her, it heals for 2100 not 1050 - i.e. it's 350 * (1 + 200% ascension) * (1 + 100% Lugh passive) = 2100, not 350 * (1 + min(200%, 200% ascension + 100% passive)) = 1050. Full disclosure - I was not the tester of this, but I have seen the screenshot of the test, and I have seen normal series heal more than 1050 on my Lugh before so it's consistent with my experience.

I haven't tested Berith, not sure if she's the same.

By the way, Andromeda's passive and Master Bonus are a complete mystery to me. They certainly don't have any effect on the healing cap. Simple proof, Andromeda heals 1600 by default and hard caps at 4800. 1600 * 3 = 4800. If Andromeda healed for 1500 by default with her passive and/or Master Bonus bringing it to 1600, then the Heal should cap at 4500...
So, the entire Master Bonus and that passive are entirely wasted. What a shame.
Hmm, you're right, I think I misunderstood what the master bonus is supposed to do then. Energy release raises the cap though, at least it did the last time I tested it, which admittedly was many many months ago.

Also, for those who are interested in Atum's heal, I just tested last night that Atum's heal is indeed only 20% with 3000 cap - so you need 15k hp to take full advantage of it. Also, it appears that heal accessories raises both the cap and heal % and will work really well for Atum, 'cos with like just two +5% heal, you're at 30% heal with 3300 cap, so the breakpoint drops to 11k whereas normal ascension weapons actually raises the breakpoint. This is important if you use Atum to heal Lugh as Lugh's passive does not seem to circumvent the heal % - very very niche situation pertinent to two specific SSRs, please just ignore if you don't have or don't plan to get those himes. I just put information out there that I think is interesting, not necessarily 'cos I think it's helpful to a lot of ppl.

Question.

If you have zero interest in feedback, criticism and discussion, why even post this thing on these public forums? Wouldn't it be more in line to just post to some Discord buddygroup and be happy in that social bubble?
Honestly, I just post stuff that I thought might be interesting to others. I do amend stuff based on feedback, but only if I agree with it as well - I mean, this is a hobby, not like contract work I'm being paid for or something. I do acknowledge my errors, but most of the continuing criticisms in this case seem to revolve around whether the ascension heal % and the pride multiplier are useful enough information to be worth listing out, not whether or not I got something wrong. I have already listed multiple reasons why I did what I did but I can't please everyone unfortunately. Some of this feels less like discussion and more like a personal attack on where one stands on selective vs completeness when presenting information and it's just getting exhausting.