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  1. #1
    Quote Originally Posted by ZeroZet View Post
    Mages still cost 35 this side of the net. Does that unit rebalance patch comes with Awakening?
    ...and by the time Yuyu's skill first comes up, you can deploy Mehlis naturally. Still, that means faster deployment of one's damager, and one will be able to have two AoE instead of one at that time point)

    Hm, doesn't Yuyu also have higher attack speed than Mehlis? Or Mehlis with her speedchant makes that void?
    by the time AW skills come, we're most likely getting the unit rebalance patch. AW skills will be so damn far away...

  2. #2

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    Do you have a link for the list of changes?

  3. #3
    Quote Originally Posted by ramazan View Post
    Do you have a link for the list of changes?
    unfortunately, no. unless someone kept all the links to petite's tl, lol. no way I'm looking through ulmf's 1k pages of posts.
    but some noteworthy stuff include valks eventually get -5 UP, rogues -1, witches -1, mages rebalanced to 28-31 (silver, cc'd. 28=mincost, 31=full cost, higher rarities increase cost accordingly), ninjas reduced cost by 2?, magic fencer reduced cost and stats.
    pirates get ministun/mini-knockback effect on attack, archers increased atk against fliers, bandits increased attack against armors. that's all I can think of atm.

  4. #4
    Ninjas are something like -3 with an extra -2 post awakening, with an attack reduction. Shamans got -1 at some point; Bishops got -2 cost and +10 range. That's all I know from units I have that are different than the wiki.

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