Aigis misc. resources: http://harem-battle.club/dmm-version...html#post49732
Beginner Guide for choosing units to level: http://harem-battle.club/millennium-...ling-team.html
Past DMM Aigis data for personal archiving: http://harem-battle.club/dmm-version...html#post33260
FKG Raid Bosses: http://harem-battle.club/flower-knig...id-bosses.html
Do you have a link for the list of changes?
unfortunately, no. unless someone kept all the links to petite's tl, lol. no way I'm looking through ulmf's 1k pages of posts.
but some noteworthy stuff include valks eventually get -5 UP, rogues -1, witches -1, mages rebalanced to 28-31 (silver, cc'd. 28=mincost, 31=full cost, higher rarities increase cost accordingly), ninjas reduced cost by 2?, magic fencer reduced cost and stats.
pirates get ministun/mini-knockback effect on attack, archers increased atk against fliers, bandits increased attack against armors. that's all I can think of atm.
Aigis misc. resources: http://harem-battle.club/dmm-version...html#post49732
Beginner Guide for choosing units to level: http://harem-battle.club/millennium-...ling-team.html
Past DMM Aigis data for personal archiving: http://harem-battle.club/dmm-version...html#post33260
FKG Raid Bosses: http://harem-battle.club/flower-knig...id-bosses.html
Ninjas are something like -3 with an extra -2 post awakening, with an attack reduction. Shamans got -1 at some point; Bishops got -2 cost and +10 range. That's all I know from units I have that are different than the wiki.