Results 121 to 129 of 129

Threaded View

  1. #1

    Join Date
    May 2015
    Posts
    380
    Credits
    468
    Items User Name Style ChangeProfile Music

    Desert and Gem Mission guide

    To put it as simply as possible. This is a guide with videos for the new story and daily maps coming out. Japanese Map names because I am lazy and tired. Don't much feel like trying to predict how they will name it for us.

    Desert Map Set


    Note: I stand corrected after I woke up from sleeping. The drop numbers are
    2-1-2
    2-1-2
    2-2-2
    2-1-2
    2-1-2
    2-2-2
    2-2-2
    2-2-2
    1-3-2

    Battlefield of Boiling Sand


    Charisma: 25
    Experience: 350
    Gold at 3☆: 1950
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 39
    Video:
    Map:
    Drops:
    Completion Reward:



    Sand Waste Metropolitan


    Charisma: 28
    Experience: 394
    Gold at 3☆: 2130
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 60
    Video:
    Map:
    Drops:
    Completion Reward:



    Fiery Oasis


    Charisma: 28
    Experience: 394
    Gold at 3☆: 2130
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 60
    Video:
    Map:
    Drops:
    Completion Reward:



    Monsters that lurk in the desert


    Charisma: 33
    Experience: 470
    Gold at 3☆: 2445
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 55
    Video:
    Map:
    Drops:
    Completion Reward:



    Base Battle, Before


    Charisma: 36
    Experience: 514
    Gold at 3☆: 2625
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 74
    Video:
    Map:
    Drops:
    Completion Reward:



    Base Battle, After


    Charisma: 40
    Experience: 580
    Gold at 3☆: 2970
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 12
    Number of Enemies: 97
    Video:
    Map:
    Drops:
    Completion Reward:



    Scorpion of the Desert


    Charisma: 44
    Experience: 639
    Gold at 3☆: 3135
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 51
    Video:
    Map:
    Drops:
    Completion Reward:



    Crisis approaching the Oasis


    Charisma: 47
    Experience: 684
    Gold at 3☆: 3330
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 37
    Video:
    Map:
    Drops:
    Completion Reward:



    Two of the Pyramid


    Charisma: 51
    Experience: 745
    Gold at 3☆: 3525
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 12
    Number of Enemies: 54
    Video:
    Map:
    Drops:
    Completion Reward:





    Gem Daily Mission Set (Obviously the Gems will not be there for the classes we do not have yet)


    Monday: Awakening Gem: White Shooter G


    Charisma: 90
    Experience: 250
    Gold at 3☆: 3000
    Initial Unit Points: 10
    Life: 5
    Max # of Deployed Units: 8
    Number of Enemies: 34
    Video:
    Map:
    Drops: Sniper Gem, Dark Knight Gem, Priestess Gem, Rear Strategist Gem, Heavy Cannoneer Gem



    Tuesday: Awakening Gem: Unicorn Knight G


    Charisma: 90
    Experience: 250
    Gold at 3☆: 3000
    Initial Unit Points: 10
    Life: 5
    Max # of Deployed Units: 8
    Number of Enemies: 33
    Video:
    Map:
    Drops: Unicorn Knight Gem, Pegasus Knight Gem, Master Monk Gem, Berserker Gem, Feng Shui Master Gem



    Wednesday: Awakening Gem: Pirate of Legend G


    Charisma: 90
    Experience: 250
    Gold at 3☆: 3000
    Initial Unit Points: 10
    Life: 5
    Max # of Deployed Units: 8
    Number of Enemies: 34
    Video:
    Map:
    Drops: Soldier Chief Gem, Assassin Gem, Captain Gem, High Shaman Gem, High Bishop Gem



    Thursday: Awakening Gem: Superhuman Strength Girl G


    Charisma: 90
    Experience: 250
    Gold at 3☆: 3000
    Initial Unit Points: 10
    Life: 5
    Max # of Deployed Units: 8
    Number of Enemies: 34
    Video:
    Map:
    Drops: Battle Master Gem, Samurai Master Gem, Rune Fencer Gem, Vampire Killer Gem, Sailor Chief Gem



    Friday: Awakening Gem: Witch G


    Charisma: 90
    Experience: 250
    Gold at 3☆: 3000
    Initial Unit Points: 10
    Life: 5
    Max # of Deployed Units: 8
    Number of Enemies: 31
    Video:
    Map:
    Drops: Lode Witch Gem, Warlock Gem, Advance Strategist Gem, Ninja Master Gem, Archangel Gem



    Saturday: Awakening Gem: Mashirubeyoroihime G


    Charisma: 90
    Experience: 250
    Gold at 3☆: 3000
    Initial Unit Points: 10
    Life: 5
    Max # of Deployed Units: 8
    Number of Enemies: 31
    Video:
    Map:
    Drops: Battle Mage Gem, Priest Warrior Chief Gem, Top Dancer Gem, Dragon Knight Gem, High Ranger Gem



    Sunday: Awakening Gem: Moonlight Bow Cavalry G


    Charisma: 90
    Experience: 250
    Gold at 3☆: 3000
    Initial Unit Points: 10
    Life: 5
    Max # of Deployed Units: 8
    Number of Enemies: 34
    Video:
    Map:
    Drops: Bow Rider Chief Gem, Master of Automata Gem, High Alchemist Gem, Master Thief Gem, Shaman Gem(Referring to the Curse Users CC form)





    New Classes Arriving


    Cannoneer/Heavy Cannoneer/Master Cannoneer


    Damage Type: Physical
    Blocks: -
    Role: Rear
    Description: Units of this class are the physical counterpart to the Mage class meaning they have AoE damage. They deal more damage than Pirates and Archers, but this comes at a slower attacking speed. They have a longer range than Archers, but a shorter one then Pirates.



    Priest Warrior/Priest Warrior Chief/Divine Armor


    Damage Type: Physical
    Blocks: 3
    Role: Tank, Support
    Description: Units of this class are used to provide additional healing from a non-ranged slot. Useful when your ranged slots are all occupied by other units, and you need the additional healing. They can block multiple enemies like a soldier, but they will stop healing and attack the enemies they are blocking. During skill activation they will focus on healing, regardless of if they are blocking any enemy or not.





    New Characters Arriving


    Note: Stats based on Current DMM Patch

    Cat Witch Nenya



    HP: 897
    Atk: 367
    Def: 70
    MR: 10
    Range: 210
    Cost: 9
    Skill: 30% Attack increase and 15% Range increase for 60s| WT: 60; CT: 60
    Ability: -



    Ninja Kagerou



    HP: 1090
    Atk: 300
    Def: 169
    MR: 0
    Block: 1 (200)
    Cost: 12
    Skill: 30% Chance to avoid physical attacks for 20s| Instant Death Attack| WT: 40; CT: 40
    Ability: -



    Desert Soldier



    HP: 836
    Atk: 201
    Def: 137
    MR: 0
    Block: 2
    Cost: 4
    Skill: -
    Ability: -



    Skilled Soldier Hashim



    HP: 968
    Atk: 229
    Def: 143
    MR: 0
    Block: 2
    Cost: 4
    Skill: -
    Ability: Grants 30 extra experience when used as leveling fodder.



    Thief Ballad



    HP: 1067
    Atk: 3
    Def: 205
    MR: 0
    Block: 1
    Cost: 5
    Skill: 50% Attack increase for 15s| Instant Death Attack| WT: 50; CT: 50
    Ability: -



    Vampire Hunter Fourier



    HP: 1477
    Atk: 298
    Def: 199
    MR: 0
    Range: 200
    Cost: 11
    Skill: 50% Attack increase for 25s| WT: 30; CT: 30
    Ability: -



    Desert Warrior Assal



    HP: 1612
    Atk: 311
    Def: 208
    MR: 0
    Block: 3
    Cost: 8
    Skill: Instantly Grants 5 Unit Points| WT: 20; CT: 20
    Ability: -



    Artillery Pashisu



    HP: 969
    Atk: 513
    Def: 71
    MR: 0
    Range: 280
    Cost: 24
    Skill: 150% AoE increase for 30s| WT: 45; CT: 45
    Ability: -



    Religious Warrior Ether



    HP: 1365
    Atk: 215
    Def: 305
    MR: 10
    Block: 3
    Cost: 11
    Skill: 60% Attack increase for 15s| Focus on Healing| WT: 35; CT: 35
    Ability: -



    Last edited by Lafate; 03-07-2016 at 08:50 PM.

    Millennium War Aigis Harem
    Updated: 22/4/2016


    Nutaku ID: 978368 | IGN: Lafate

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •