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  1. #1
    Quote Originally Posted by Kamahari Akuma View Post
    So...when it says "increase to class perk" does it mean both portions of it, or does it mean it will buff one or the other?

    Because if it makes it so Curse Users can execute enemies in an instant without the need for rng mechanics, despite their designs on two of them I think I found a new unit type to anticipate.
    it will buff both, and make it like enemy attack reduced by 20% and instant-kill when hp below 10%.

  2. #2

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    Hm, does insta-kill work only from Curser's attack, or enemy units with low enough health just spontaneously combust to ashes when entering Curser's spere of influence? If latter, than wow, Eva's way too OP, gibbing some fatties with one-eight of their health intact.
    ...If former, than Eva loses half of her utility (disabled attack on skill) for way better defensive support for your front-liners.

  3. #3
    Quote Originally Posted by ZeroZet View Post
    Hm, does insta-kill work only from Curser's attack, or enemy units with low enough health just spontaneously combust to ashes when entering Curser's spere of influence? If latter, than wow, Eva's way too OP, gibbing some fatties with one-eight of their health intact.
    ...If former, than Eva loses half of her utility (disabled attack on skill) for way better defensive support for your front-liners.
    probably the latter, although most of the time you wouldn't feel it since most mobs just die from normal attacks from your other units if they're weak and bosses seem to be immune to instant-kill (or at least I can hardly tell if clissa actually dies to levi's class + skill effect on dmm account). The primary use of curse users (IMO) are likely the damage reduction (helpful against units hitting more than 1k, and mithril golems and their 5k ass smacking) as well as instant killing mithril golems who also happen to have more than 40k hp.

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