Quote Originally Posted by Buster Wolf View Post
Figured I'd drop this here

As mentioned the max amount of Charisma on a daily cycle is 480 (20 per hour, 24 hours. Assuming you never stay full on Charisma) taking into consideration the amount of times you can run the maps you can run

So you might want to calculate the average gold you could get based on that.
That does factor in to our thinking but we resolve that by dividing Average Gold Gain [(Base + G-Get)* Multipler + Unit Sell] by the stamina Chr used. X/12 , Y/37 , etc. Once that is calculated you will know which is more efficient irregardless of how many times you need/want to run it.

It will probably be found that Pastoral Gate is the most efficient for pure gold gain. The Jpn Wiki says this but I couldn't find any calculations to support that statement. What we will probably end up determining is which stage you should run to get a "Fairly High Gold Gain" With Useful XP Fodder Units.

E.g.
Pastoral Gate:
Charisma Cost = 12
Stage XP (/Chr) = 123 (10.25)
Base 3* Gold (/Chr) = 900 (75.00)
No. Units Betty Can kill [Av Gold Gain] (AvGG/Chr) = 43 out of 45 [at 10% = Average of +1200 Gold for 3*] (100.00)
No of Unit Drops 5
Soldier (Bow) [3] x2 EXP:50 (55 Same Class) Sell Value 300
Soldier (Unit) [3] x2 EXP:50 (55 Same Class) Sell Value 300
Royal Soldier Hector [3] x1 EXP:80 (88 Same Class) Sell Value 500
(Don't have drop rate %'s but they could be deduced fairly accurately from a large datapool.)