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  1. #1
    Sincronic Guest
    Quote Originally Posted by Unregistered View Post
    Additionally, Sophie's awakened ability will then double her MR when active, causing it to go up to 80 (normally it would be 60 due to her 30 MR).
    That makes me happy to hear , cause i have 10/10 skill max lvl Sophie as my static team *-*

    - - - Updated - - -

    As for how defense works, in case of archers it should be like this:

    Archer's damage 100 vs def 50 = 50 damage, 100vs90 = 10 damage, 100vs100+ = 10 damage with a chance of ricochet dealing 0 damage.
    I'm not 100% positive on that though, but if def is higher than your archer's attack, then attack wont penetrate a lot.

    Does the same apply for pirates and cannoneers?

  2. #2
    Quote Originally Posted by Sincronic View Post
    That makes me happy to hear , cause i have 10/10 skill max lvl Sophie as my static team *-*

    - - - Updated - - -

    As for how defense works, in case of archers it should be like this:

    Archer's damage 100 vs def 50 = 50 damage, 100vs90 = 10 damage, 100vs100+ = 10 damage with a chance of ricochet dealing 0 damage.
    I'm not 100% positive on that though, but if def is higher than your archer's attack, then attack wont penetrate a lot.

    Does the same apply for pirates and cannoneers?
    physical attack calculation: (attack - def) or 10% of attack, whichever is higher.

    as for deflection, my understanding is:
    archer arrows have a chance to be deflected if their attack is lower than target's def. Other physical damage does not have a chance of getting deflected.

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