Hmm... I prefer a skill aw'ed cloris over a non skill aw'ed yuyu because she gets more range + more pew pew, basically takes over yuyus role, so what u say about this?
Hmm... I prefer a skill aw'ed cloris over a non skill aw'ed yuyu because she gets more range + more pew pew, basically takes over yuyus role, so what u say about this?
Comparing a skill awakened unit to a non-skill awakened unit? It'd be more fair if you compared both. Yuyu wins without skill AW because of the essential range and the fact that she deals a lot more damage normally. In SA'd form it really depends. Yuyu becomes a mini mage and Cloris becomes a non-SA Yuyu on steroids.
Yuyu will be great if you need an early low cost mage much like Solano but she deals less damage and can attack while the skill is on CD. Cloris is pure single target damage.
^ yeah this is what im saying, i think yuyus aw skill is very unnecessary, cuz the witch's main role is slowing down the big mobs until they reac... well this discussion was already made in its thread no point to debate more. Dont forget cloris get %100 atk too (dunno if its covered with yuyus high atk and spd) So basically i'd want yuyu for the beginning but if i decide to skill aw a witch then things change
I find it funny that initial/cooldown timers are not considered, duration and cost not considered, and skills are equivalent to activate on deployment.
also because hybrids are horrible units and you're not allowed to not use their skill when you need the slow and stuff like that.
Aigis misc. resources: http://harem-battle.club/dmm-version...html#post49732
Beginner Guide for choosing units to level: http://harem-battle.club/millennium-...ling-team.html
Past DMM Aigis data for personal archiving: http://harem-battle.club/dmm-version...html#post33260
FKG Raid Bosses: http://harem-battle.club/flower-knig...id-bosses.html