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  1. #1
    Quote Originally Posted by kayfabe View Post
    I legit can't remember ever needing a min-cost witch outside of Wall of Magic, so color me skeptical. You also don't actually need a full minute to make up the damage gap because her attack lead is huge under skill and her deficit without it is bullshit small--in the 12 to 25 seconds Yuyu is trying to run up the score against an unskilled Adele you're talking about around 400-800+ extra damage total and then Adele shifts into gear and starts beating out Yuyu by more than 400 damage per shot. You guys are conflating zero variance with having higher overall damage when the reality is Adele's skill duration is long enough that she spends more time with her skill up than down on many, many maps. Yuyu's only real advantage over Adele is time-on-target due to her skill and low UP cost. If she's not going to be hitting things Adele can't reach at all then it's almost comically unrealistic to expect her to deal more damage. That's why I keep saying her advantages are significant in Wall of Magic and virtually nowhere else.
    OK, I worded it poorly. Yes Adele will catch up long before her 45 seconds run out. The "Yuyu does more damage" is applicable ONLY IF you are semi-afk or otherwise not using Adele's skill. Range Up is undoubtedly MUCH more situational than Attack Up, nobody will debate that. Of course, the only reasons to even USE Yuyu over Adele are Cost and Range Up, and IF YOU AREN'T using skills, then damage. ZeroZet said he's afk'ing maps, therefore Yuyu outdamages Adele due to no skills involved. If you're paying attention and you want damage, Adele's obviously the superior choice unless Range Up is needed. I think we're agreeing here, and just hitting different points. OK?

  2. #2

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    meh , to be fair , i kinda agree with tenhou and slighty with ivan here , since i tend to use witches more for their utility rather then damage.


    Witches are good as long as are cheap so u can deploy them fast on the map to slow stuff down. If i wanted damagem , id simply use solano for a fast deploy unit or a mage. In those regards i tend to value range up a bit more then damage up , even tho i agree that its a bit more situational in general...except on witches , on which i think its better for the simple fact that they can fulfill their purpose at bigger range. Also , since the enemies will be slowed in a much larger range then usual , your witch will do more damage (since she has a higher attack interval) , while letting your other ranged dps output more damage by keeping the target perma slowed for a larger distance




    In the end it depends on each person , but as i said , I personaly like range up on witches

  3. #3
    - - - Updated - - -

    Quote Originally Posted by IvanLedah21 View Post
    I think we're agreeing here, and just hitting different points.
    Pretty much.

    Quote Originally Posted by lolix View Post
    Witches are good as long as are cheap so u can deploy them fast on the map to slow stuff down. If i wanted damagem , id simply use solano for a fast deploy unit or a mage. In those regards i tend to value range up a bit more then damage up , even tho i agree that its a bit more situational in general...except on witches , on which i think its better for the simple fact that they can fulfill their purpose at bigger range. Also , since the enemies will be slowed in a much larger range then usual , your witch will do more damage (since she has a higher attack interval) , while letting your other ranged dps output more damage by keeping the target perma slowed for a larger distance
    See, the thing here is that I tend to see the "Why even care about witch damage?" attitude people take as kind of a self-fulfilling prophecy. People discount the impact of Increase Attack IV and so they don't invest and continue to be underwhelmed. The Solanos of the world have their niche but they're still a much slower boss killer than an Adele or Despara. AOE has its place but sometimes you just want to kill a big nasty ASAP and relieve some tank pressure.
    Last edited by kayfabe; 09-29-2016 at 04:22 PM.

  4. #4
    Quote Originally Posted by kayfabe View Post
    - - - Updated - - -

    See, the thing here is that I tend to see the "Why even care about witch damage?" attitude people take as kind of a self-fulfilling prophecy. People discount the impact of Increase Attack IV and so they don't invest and continue to be underwhelmed. The Solanos of the world have their niche but they're still a much slower boss killer than an Adele or Despara. AOE has its place but sometimes you just want to kill a big nasty ASAP and relieve some tank pressure.
    Well, for those heavy hitters, I'll have me some more Adele and Despara any day XD
    This brings up the point of Yuyu being a "classic witch" with Range Up, low cost and higher attack speed than other witches to prevent early enemies from escaping, while Despara and Adele give up a bit of that utility for the ability to kill heavier units (Yuyu will likely be swapped out for someone else by the time the hard hitters show up, Adele and Despara you can leave in and when those bad boys pop in you pop Increase Attack and watch them slowly melt in agony XD)

    Summary:
    Early deploy to stop early escapees: Yuyu
    Lasting magic damage while keeping the slow effect: Adele/Despara

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