I have yet to confirm that the theory is working in praxise but my bigger worrys are if an paper thin hp Spica (749HP) can survive the high poison of the map with an iris cc60 healer and i hesitate to waste my charisma and stamina trying. Spicas HP isnt that much higher at AW70(or 60 which u used) but i dont know. When u did the map did u see her hp ever drop so low that 100hp less she would die?(Since Bashiras max HP got buffed she has more breathing room at the top corner of the map).
don't quote me on this , but i thinki recall our AW archers doing less then the 40% dmm aw archers do. We still got a boost vs flying units tho.
Spica can do that map at around lvl 60 or 70 after being AW. And technically u need just her , 2 healers and a prince , but from personal experience , u might want to bring other ranged units for said map , just to make the last rush easier for her to deal with (depending on her skill level , its possible to not shoot down enough eyes and get overwhelmed by the last wave if her skill is too low - and doesn't have enough range to drop a few extra eyes) . Ofc u will have to retreat the others
Mine is AW62 and she is one-shotting the eyes now instead of leaving slivers of hp so yeah the damage buff is definitely working now.
I do G only now that I can handle it comfortably, though I use AW Aisha, Nanaly, Minerva, Spica, Marr and Jerome, along with prince and 50CC60 Zola, plus AW Uzume buff. If you want I can do one-shot testing though, since I know which eyes are OK to let through and gold is not a reason to do any daily map except Monday lol. IIRC Spica is AW 68, Minerva AW 56 and Nanaly AW 62, if you want me to test this when I get home from work to get an idea of where the attack value for one-shot in G is, let me know here.
The eyes in G need 900 ATK to be one shot (something that Archers now can achive) thats not so much the problem though i think. More the map itself.
Zola can one shot the eyes on the X map now at a decent CC level too since her class base attack got greatly increased.
Is it needed to have an AW healer on the X map? I always see AW Iris being used, doesnt a cc60 Iris cut it?
Last edited by Nero010; 08-04-2016 at 08:24 AM.
The difference in heal power between CC60 Iris and AW Iris is minimal until AW Iris is very high level. The only real difference is AW Iris can be dropped late due to her "Heal-bomb" AW ability that can wipe out some/all of the poison damage up to that point before she starts doing any healing herself. If your Iris isn't AW, you'll just have to drop her earlier.
Thanks for the reply, Iris cc60 was just fine.
I can confirm it works. I just did the X Map with an AW level 1 Spica and she was able to one shot the eyes. Wonderfull. I wasnt able to 3 star though since i threw up n my sherry died and at the very end my spica did also. I think that was due to her not having enough damage vs. the melee monsters (we have to remember the damage bonus only works against the flying units) so my sherry had to handle too many of the melee mobs. And at the end Spica did propably die because her paper thin HP thats lower than that of a cc70 Spica. So i wont recommend using her at AW1. But generaly speaking, she can just fine one shot the eyes on lvl 1 now being AWed.
Sadly i got so unlucky that i got absolutly 0 DC T.T
If it's any help, you can do this mission with a Platinum/Black Pirate instead of Spica without having to AW them. I've completed this quest with Minerva, Bashira, Iris, Alissa, Zola and obviously Prince, none of them are awakened. Used placement similar to one shown on this video, except placed Minerva instead of Spica, used her skill when the third lot of Eyeballs from below gets into her range from below, and place Zola in a ranged position right under Minerva, then withdraw her in time to not let her die.
I suppose that Platinum Pirates can get their damage per shot high enough to kill Eyeballs in one shot before AW, Black one for sure can. If that is so, Rachel's skill will work in exactly same way as Minerva's, Anelia with her ability to hit 5 targets at once will wreck them up, with Beatrice it would be trickier, as the range is one of the most important things in this scenario. If her range decreases so much that she can not reach Eyeballs where they are circling, then she won't stand a good chance, if not, you may try to activate her skill after last of these Eyeballs get into that "dance". Everything else would be the same, with base range higher then that of Archers Pirates will kill other rushes with nearly the same ease.
Also, instead of Zola you can use Percis, but don't try Mages, Eyeballs have magic resistance, so Mages will need 3 hits to kill the same pack, where Artilery officers need only two and have a better range for it. Hope it helps, if you have any of required units :|