
- Help with Crystal Keeper X
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Yeah that does look like a better strategy that the 1st video I looked at. In that one the player tried to build his units in the middle area which means he had to withdraw his units part way through due to the Circles of Eyes that appear mid-late on.
He did have some nice play though using AW-Kurma her ability really helps by healing up all your units while she is on the map and she can of course survive quite a while at 0 HP with her skill. I'm actually thinking of taking advantage of that by pulling a fast switch out near the end withdrawing most of the healers to drop more ranged attackers to kill the swarm... I don't have a CC'd Artillery Character Yet. (Might see if I could run a pair of Mages though even though I have heard the eyes have pretty good MR.)
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Yeah that does look like a better strategy that the 1st video I looked at. In that one the player tried to build his units in the middle area which means he had to withdraw his units part way through due to the Circles of Eyes that appear mid-late on.
He did have some nice play though using AW-Kurma her ability really helps by healing up all your units while she is on the map and she can of course survive quite a while at 0 HP with her skill. I'm actually thinking of taking advantage of that by pulling a fast switch out near the end withdrawing most of the healers to drop more ranged attackers to kill the swarm... I don't have a CC'd Artillery Character Yet. (Might see if I could run a pair of Mages though even though I have heard the eyes have pretty good MR.)
- - - Updated - - -
Yeah that does look like a better strategy that the 1st video I looked at. In that one the player tried to build his units in the middle area which means he had to withdraw his units part way through due to the Circles of Eyes that appear mid-late on.
He did have some nice play though using AW-Kurma her ability really helps by healing up all your units while she is on the map and she can of course survive quite a while at 0 HP with her skill. I'm actually thinking of taking advantage of that by pulling a fast switch out near the end withdrawing most of the healers to drop more ranged attackers to kill the swarm... I don't have a CC'd Artillery Character Yet. (Might see if I could run a pair of Mages though even though I have heard the eyes have pretty good MR.)
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Mage would need about 950 dmg to two-shoot eyes (750 hp, 150 armor, 60%MR) so only three-shooting would be possible (and multiple high lvl mages) artillery officer - 525 dmg for two-shoot.
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Tomorrow I'll be trying Keeper G for the first time following this guide, which seems the easiest to achieve for players sporting only event units, no REM pulls.
Edit: Worked like a charm. Looks like I'm farming Keeper G from now on.
Last edited by Talith; 08-11-2016 at 06:28 AM.
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