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    Eastern Wind Story Mission Guide

    Was hoping Lafate would post this before he went on his hiatus, so it was long overdue. Pretty sure many of you have played through the 1st phase maps already which introduced some new mobs (preta, onis, and tengu) so I don't need to go into that too much. The 2nd phase introduces the spoopy samurai skeletons (soldiers and archers) who have a power-up aura once their life hits below 50%, so watch out for them and hope you have a strong tank (like AW'ed Bernice) to defend against them. The last few maps also bring in new bosses with two forms and deal multi-target magic damage, so don't get cocky once you beat their first forms.

    The later Eastern maps are the first ones that prove to be more difficult with common units. If you don't have any good premium/event units, it is recommended you 2* it for now. The Heavenly Kings are not to be taken lightly.

    As for the drop completion, 3/4 are new units that you may want to get. The silver bishop will prove worthy to use in the Magic City maps if you don't want to wait for Sharon, the silver female samurai is probably AW fodder since there are better samurais out there already, and the silver monk is also AW fodder for you Rika users who don't want to continuously roll for Gina. And let's hope the monk uses silver rogues as CC material until we get more copies of him.

    Eastern Map Set


    Note: The drop numbers are
    2-3-1
    1-3-2
    2-2-2
    1-2-3
    1-2-3
    1-2-3
    2-1-3

    Eastern Nation Port Town


    Charisma: 45
    Experience: 652
    Gold at 3☆: 3600
    Initial Unit Points: 10
    Life: 10
    Max # of Deployed Units: 10
    Number of Enemies: 51
    Video:


    Map:
    Drops:
    Completion Reward:



    Sakura Falling in the Wind


    Charisma: 48
    Experience: 701
    Gold at 3☆: 3870
    Initial Unit Points: 10
    Life: 10
    Max # of Deployed Units: 10
    Number of Enemies: 55
    Video:


    Map:
    Drops:
    Completion Reward:



    Return the field!


    Charisma: 52
    Experience: 760
    Gold at 3☆: 4230
    Initial Unit Points: 10
    Life: 10
    Max # of Deployed Units: 10
    Number of Enemies: 34
    Video:


    Map:
    Drops:
    Completion Reward:



    Castle Town of Despair


    Charisma: 56
    Experience: 820
    Gold at 3☆: 4380
    Initial Unit Points: 10
    Life: 5
    Max # of Deployed Units: 10
    Number of Enemies: 30
    Video:


    Map:
    Drops:
    Completion Reward:



    Fujin Extermination


    Charisma: 59
    Experience: 873
    Gold at 3☆: 4560
    Initial Unit Points: 10
    Life: 5
    Max # of Deployed Units: 10
    Number of Enemies: 47
    Video:


    Map:
    Drops:
    Completion Reward:



    March of the Fugitive Warriors


    Charisma: 61
    Experience: 898
    Gold at 3☆: 4680
    Initial Unit Points: 10
    Life: 10
    Max # of Deployed Units: 10
    Number of Enemies: 26
    Video:


    Map:
    Drops:
    Completion Reward:



    Raijin Invasion


    Charisma: 63
    Experience: 932
    Gold at 3☆: 4845
    Initial Unit Points: 10
    Life: 10
    Max # of Deployed Units: 10
    Number of Enemies: 41
    Video:


    Map:
    Drops:
    Completion Reward:





    New Classes Arriving

    Nothing this time.



    New Characters Arriving


    Note: Stats based on Current DMM Patch. Note that all stats are also based on the new level 55+extra passive skill system for silvers.

    Skilled Footsoldier Yojiro



    HP: 1325
    Atk: 323
    Def: 216
    MR: 0
    Block: 2
    Cost: 13
    Skill: -
    Ability: Grants 30 extra experience when used as levelling fodder.



    Ninja Saizo



    HP: 1088
    Atk: 235
    Def: 167
    MR: 0
    Block: 1 (200)
    Cost: 10
    Skill: Attack becomes X times more effective for Y seconds.| WT: 30; CT: 30
    Ability: Attack becomes 1.3 times more effective against Yokai-type enemies. (at level 55)



    Archer Kazuha



    HP: 1107
    Atk: 265
    Def: 125
    MR: 0
    Range: 260
    Cost: 9
    Skill: Fires 2 arrows for 15s| WT: 30; CT: 30
    Ability: Prioritizes enemies that use ranged attacks. (at level 55)



    Demon Exorcist High Priest Fudou



    HP: 959
    Atk: 375
    Def: 78
    MR: 15
    Range: 260
    Cost: 29
    Skill: Attack becomes X times more effective and heals all allies in range at the same time| WT: 25; CT: 25
    Ability: Attack becomes 1.3 times more effective against undead-type enemies. (at level 55)



    Samurai Swordswoman Iroha



    HP: 1764
    Atk: 438
    Def: 318
    MR: 0
    Block: 2
    Cost: 17
    Skill: Attack becomes X times more effective for Y seconds.| WT: 30; CT: 30
    Ability: 25% chance to avoid enemy physical attacks (level 55)



    Martial Artist Dan



    HP: 2054
    Atk: 417
    Def: 202
    MR: 0
    Block: 2
    Cost: 8
    Skill: Cooldown reduced for X seconds.| WT: 30; CT: 30
    Ability: HP is greatly increased (level 55)



    Last edited by YoxalLoyal; 08-14-2016 at 02:20 PM.
    Aigis Teams (10/23/2016)
    1st: Nutaku Aigis Main Team - 2nd: Alt. Nutaku Aigis Main Team - 3rd: DMM Aigis Main Team


    Aigis Unit Collection (06/02/2016): DMM | Nutaku

    Aigis Story Guides:
    Eastern Wind: http://harem-battle.club/millennium-...ion-guide.html
    Magic City: http://harem-battle.club/millennium-...ion-guide.html
    Jungle: TBA whenever Nutaku implements it
    Makai (Hell): TBA whenever Nutaku implements it

    Other browser games I play (or played) outside of Aigis:

    Nutaku:
    Flower Knight Girl (dropped; hated the RNG-style gameplay)
    Brave Girl Ravens (dropped; got too boring after a while)
    Kamihime Project (dropped sadly; too much high maintenance for my time)

    DMM:
    Shiro Project:RE (dropped; no time to spare for this game outside of the Aigis x ShiroPro crossover event)


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