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  1. #31

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    I must say i dint pay attention to this game til i looked at her (the main reason is bcuse my prev pc was "a little outdated" and the speed of this game was frame by frame...so, thx but no)

    sp newbie question, what are the min req. to be able to consider this event successfull ?


  2. #32
    Quote Originally Posted by Kinkoid View Post

    Well to be honest "Final battle in hell" is very hard to me.
    I can't find a way to kill the big fattie before he runs and destroys everything.
    Are there any units that can survive one of his strikes?
    You are supposed to have the commander guy's skill active before both the big fattie and the boss mage start obliterating your team. Just turn it on once it is available and try to kill those two before it expires after 2 minutes. For the fattie, it helps to not have any melee on the boars until the end of it. It's mostly a ranged dps battle, except using price to block fatty and something else to block the mage.

    And it's true that killing him before he moves is a possibility. My spica alone gets him to half before.

  3. #33

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    Quote Originally Posted by Kotono View Post
    You are supposed to have the commander guy's skill active before both the big fattie and the boss mage start obliterating your team.
    FUCK YEAH !!!

    Thanks the tip... now it's actually pretty easy .

  4. #34

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    Quote Originally Posted by RRYGO View Post
    sp newbie question, what are the min req. to be able to consider this event successfull ?
    If by "successful" you mean "obtain an event girl", then you need to get minimum 5 ☆ on event missions.
    Still, it is a Star Trial, so maps are generally harder. So you might want to spend next week strengthening your team and try to achieve as many stars as you can on the next week)

  5. #35

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    I still need to do the second G map, but...

    Solano's X maps are definitely tighter than any of the maps here. I also had issues with Rika's Inferno G since I didn't have two good/cheap heavies, and Imelia's King of the Dead G nearly had me at the end of my rope.

    Honestly, blind-running these maps felt cheaper than usual. Heavy cannoneers obliterating everything in map 4 if you didn't have a heavy set up, heavy cavaliers in map 5 running circles around the map, random heavy cannoneer spawning in the middle of the map at the end of map 6, etc. Map 7 being completely straightforward in being a ranged DPS rush was actually a refreshing change of pace.

  6. #36
    The battle in hell is actually REALLY easy if you have lots of ranged damage to bring. Nanaly, Minerva, Farne and Aisha would outright trivialize it, but even doing something like Bashira + Spica + dancer (Bashira)/Uzume skill/Shuka skill can let you take down the pig before he even moves (not sure Elizabeth has the range to reach him, haven't tried lol). Just make sure you have a lightning rod for the mage that comes near the end. I did all the maps blind and the only one that required a second go (and third) was the last one, because those black goblin archers kept killing Nanaly >.< totally my fault for not getting her a shield out quick enough but eh, whatever. I'm farming first map for Calliopes now, gotta say, having a silver witch drop on Map 1 is freaking awesome for me (need 10, got 2 so far)

  7. #37

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    AW Nanaly + AW Sybilla too good. If I brought Waltz or deployed Uzume early, it would've been even faster. I also had AW Charlotte on backup.

    Was planning on using Karma to stall the mage demon, but she somehow missed him and attacked the other demons instead. So I just used Elizabeth to finish him off.

  8. #38
    Unregistered Guest
    Disregard Nero @scrubp, yes your armies are stronger and the balance patch helps a lot but these G maps are definitely easier than average. I would say by comparison though that the X maps are harder than average X maps as well; the difficulty curve from maps 5-8 is relatively flat. Means most people will have either a mediocre event unit or a perfect, which I guess doesn't matter a lot as Elva seems average overall anyway.

    - - - Updated - - -

    meant maps 4-8*

  9. #39
    Quote Originally Posted by Kotono View Post
    You are supposed to have the commander guy's skill active before both the big fattie and the boss mage start obliterating your team.
    I wish I had actually noticed that in my first run. I was so confused when I threw down my valk to stop the mage and he practically 1 shot her lol.

  10. #40

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    The demon mage is a slightly weaker variant than the one in Base Struggle II, but it'll still one/two-shot most characters if it switches to melee because it has an attack power of 2000. You're supposed to range-DPS the fuck out of it in both this event and BSII.

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