
- The End of the Dark Knights Guide
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I still need to do the second G map, but...
Solano's X maps are definitely tighter than any of the maps here. I also had issues with Rika's Inferno G since I didn't have two good/cheap heavies, and Imelia's King of the Dead G nearly had me at the end of my rope.
Honestly, blind-running these maps felt cheaper than usual. Heavy cannoneers obliterating everything in map 4 if you didn't have a heavy set up, heavy cavaliers in map 5 running circles around the map, random heavy cannoneer spawning in the middle of the map at the end of map 6, etc. Map 7 being completely straightforward in being a ranged DPS rush was actually a refreshing change of pace.
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