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  1. #161
    Quote Originally Posted by Eab1990 View Post
    Like I said in the other thread, FKG Nutaku has its perks that DMM does not have.

    To our knowledge, Nutaku also has yet to shut down a game directly under their control (not counting the 3D bingo/slot games which obviously clashed with the rest of the site).

    LoV was not under Nutaku, and DTM/DS were not only not under Nutaku, but apparently the devs were going to pull the game regardless of revenue, and refused Nutaku's offer to take over the game. Meanwhile, Angelic Saga and Quiz of Valkyrie are still afloat, despite their obvious lack of popularity. GK... could probably be a lot better, so I hear. Not sure how Hitsuji is still kicking. Osawari and Pero are obviously still popular. I think DP and IW aren't under Nutaku. Kanpani has seen better days, they definitely dropped the ball on this one somehow.

    Anyway, I'm all for Nutaku bashing when they deserve it, but at least get the record straight on that much. Of course, there's always room for improvement, but FKG is probably the best game they've handled yet, so they at least deserve credit for that.

    That said, Aigis is basically dead in the water. If two Odette-sized breaks did nothing to their revenue and dissuade them to change their ways, the whole "not spending" idea isn't going to make a difference either.
    For the ones you don't seem so sure of:
    Angelic Saga: IMO it's kept afloat due to the pvp mechanic and the fact to excel there you ALMOST have to whale, and whaling in that game requires a boatload of money.
    Quiz of Valkyrie: IDK how it's still afloat, honestly, but maybe some people like quiz games enough to spend, who knows?
    Girls Kingdom: All but abandoned. They put in new girls to draw in money but they're recycling old events, some events are lasting WAY past when they're supposed to end, there were screw-ups with core game mechanics, it's a complete mess.
    Hitsuji Chronicles: Was running well until about two weeks ago when they abruptly stopped bringing new events with no word whatsoever. They DID re-use two old events but eh, but on the bright side they brought out two new regions to explore last week.


    Anyways, MWA has been around the longest, but if they don't find SOME way to make DMM care, they're going to lose the vets due to lack of new content. The way it's going, they're going to live off newer players who have a lot of to do, but once those reach "endgame", for lack of a better word for where vets are, they're going to realize there's almost nothing to do (unless Nutaku finds a way to work with DMM devs by then)


  2. #162

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    What about "future" newbie gamers when todays newbies reach to the endgame and figures out those things. Its a very decent spending cycle i give them that. Spending never ends unless core of the game change.

  3. #163

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    I'd still be playing Saga if they made tourneys not-so-grindy, but it looked like it was never going to change, so it goes. I enjoyed the gameplay, but not enough to be playing more than one 20-minute-long match every tourney.

    Quiz would actually be a decent time-waster if it was more casual (seems like Crush Crush is currently filling that void instead). The LoV leveling mechanics really don't help it though.

    Sucks to hear about GK. That probably doesn't bode well for Aigis either if Nutaku ever took control of it, but we're somehow at the point where they would be the lesser of two evils.

    Legit surprised about Hitsuji. Its poor launch after two events was enough for me to drop it.

  4. #164
    Hitsuji was supposedly abandoned by its own developers. There's an intended mechanic that was never implemented by them. Nutaku took over (supposedly) but it hasn't gone very far in the last two weeks, then again we got two new regions to explore so eh. Of course, I'd take just the 2nd half of Eastern Kingdom right now over NOTHING >.<

  5. #165

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    Yeah, my impression of it was that the devs didn't give any fucks about it to begin with. Curious to see Nutaku pick up the slack, somehow.

  6. #166
    Quote Originally Posted by Eab1990 View Post
    Yeah, my impression of it was that the devs didn't give any fucks about it to begin with. Curious to see Nutaku pick up the slack, somehow.
    About 3-4 events ago, there was a noticeable change in the artwork, which presumably was due to Nutaku taking over completely at that point.

  7. #167
    If we are going into prediction territory...

    I can see Pero Pero falling away as Idol Wars Z feels like a better version of the same gameplay. Better rewards for busy work, no slot machine to sit through because skip button, better H content thats worth the hard road to unlocking, excellent team play. Unless they have added some stuff since I dropped playing Pero its a dinosaur by comparison. The music has always been fantastic though.

    The one thing Aigis has going for it is nothing else on Nutaku matches its gameplay or replaces it. You may come for the H content but the gameplay is what keeps you going.

    Any other games that are comparable in gameplay to each other on Nutaku? How do you rate them against each other?

  8. #168
    GK was supposedly already handed over to nutaku, and nutaku's 'team' is supposedly trying to save it, though there were lots of game issues from what i heard. Only other games I can really comment about are FKG and Aigis, and as we all know Aigis hasn't really gotten any solid improvements (many breaks, no TP rotation, missing units, occasionally shit translation, revival in place of an event which I can't really say it's a plus), while FKG is mostly going at a similar pace to DMM FKG (not too many drastic deviations aside from stamina compensation and auto-run function)

    as for spending in aigis, i doubt it will ever really stop. Most spenders just go 'oh hey new event, new unit! let's just spend a few bucks to try roll. (less than hundred) it's only a few bucks, I earn thousands anyway!'. In fact, apparently 3% in Aigis are already good rates...almost every other game now with a gacha function have their top rarity harder to get than Aigis's 3% blacks and 10% plat. (FKG 0.5% rainbow, 6% gold ; brave girl ravens https://gyazo.com/1c72521e6025938d37658730cf0dc377 )

  9. #169
    I enjoy Hitsuji. It's the only (I think) game were you can actually play during combat. The items are acquired by drops and not some abstract luck-based crafting system like in Kanpani. They don't need costly upgrades like in FKG. Girls gain XP by fighting and not silly combining with other girls like in Aigis or boring Manyou farming like in FKG. I consider the game a proper, if simplistic, RPG. The interface is a mess and having to deal with excess items reminded me of turning dozens of worthless items into medi-gel in Mass Effect. But there were constant updates until the last weeks, the girls look nice and I'm generally having fun.

  10. #170
    Quote Originally Posted by ToTeras View Post
    I enjoy Hitsuji. It's the only (I think) game were you can actually play during combat. The items are acquired by drops and not some abstract luck-based crafting system like in Kanpani. They don't need costly upgrades like in FKG. Girls gain XP by fighting and not silly combining with other girls like in Aigis or boring Manyou farming like in FKG. I consider the game a proper, if simplistic, RPG. The interface is a mess and having to deal with excess items reminded me of turning dozens of worthless items into medi-gel in Mass Effect. But there were constant updates until the last weeks, the girls look nice and I'm generally having fun.
    True to this, but the lack of events has turned me off quite a bit.

    @Sora: GK's core mechanics had flaws, and the Nutaku team had no clue what they were doing. The matchmaking system for Versus mode has been broken from the start, and recently a defensive battle event went completely screwy since the last battle was almost unwinnable so when people complained they made one of the most ridiculous nerfs in gaming history (a unit that was incredibly useful and also the only one that could go up against a unit type that was nearly invincible without special move use got nerfed into oblivion) because that unit was plentiful in the final battle. Instead of nerfing the unit, they could have simply reduced the number of it in the final battle but no, they went and screwed with its core mechanics. Nutaku has recycled old events repeatedly while introducing new units as a clear cash grab.

    TLDR: GK's situation is even worse than MWA because the lack of new events is the same, but GK is entirely dependent on a team that doesn't understand its core programming and clearly doesn't even play-test changes before making them, or rather, doesn't even play the game at all. MWA is simply dependent on (presumably) DMM feeling motivated to toss us a bone and Nutaku attempting to get something more.

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