Results 1 to 10 of 191

Threaded View

  1. #11

    Join Date
    Nov 2015
    Posts
    813
    Credits
    826
    Items Profile MusicUser Name Style ChangeThread Title Style Change
    ^ That is actually a good argument FOR constant events, from developer perspective Y'know, to force incite people into giving them cash

    I guess best, aimed at both groups of players, schedule would be
    Unit Farm (1 week) > Star Trial (2 weeks) > Drop Rate Up + Shrine Exp Up "break" (1 week) > Unit Farm (1 week) > Item Collection (2 weeks) > Drop Rate Up + Shrine Exp Up "break" (1 week) > Repeat
    With Gold rushes in place of 2-weeker of a month every now and then, and Dominations and Revivals running concurrently in background...

    - - - Updated - - -

    Well, Item Collection can be switched with first "break" to run back to back with Star Trial, as veterans tend to call them Star Breaks and might get grumpy with following Drop Rate Up , but then schedule won't fold as neatly into month-long repeating pattern(
    Last edited by ZeroZet; 10-04-2016 at 11:58 PM.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •