^ That is actually a good argument FOR constant events, from developer perspectiveY'know, to force incite people into giving them cash
I guess best, aimed at both groups of players, schedule would beWith Gold rushes in place of 2-weeker of a month every now and then, and Dominations and Revivals running concurrently in background...Unit Farm (1 week) > Star Trial (2 weeks) > Drop Rate Up + Shrine Exp Up "break" (1 week) > Unit Farm (1 week) > Item Collection (2 weeks) > Drop Rate Up + Shrine Exp Up "break" (1 week) > Repeat
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Well, Item Collection can be switched with first "break" to run back to back with Star Trial, as veterans tend to call them Star Breaks and might get grumpy with following Drop Rate Up, but then schedule won't fold as neatly into month-long repeating pattern(