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  1. #1
    Hitsuji was supposedly abandoned by its own developers. There's an intended mechanic that was never implemented by them. Nutaku took over (supposedly) but it hasn't gone very far in the last two weeks, then again we got two new regions to explore so eh. Of course, I'd take just the 2nd half of Eastern Kingdom right now over NOTHING >.<

  2. #2

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    Yeah, my impression of it was that the devs didn't give any fucks about it to begin with. Curious to see Nutaku pick up the slack, somehow.

  3. #3
    Quote Originally Posted by Eab1990 View Post
    Yeah, my impression of it was that the devs didn't give any fucks about it to begin with. Curious to see Nutaku pick up the slack, somehow.
    About 3-4 events ago, there was a noticeable change in the artwork, which presumably was due to Nutaku taking over completely at that point.

  4. #4
    If we are going into prediction territory...

    I can see Pero Pero falling away as Idol Wars Z feels like a better version of the same gameplay. Better rewards for busy work, no slot machine to sit through because skip button, better H content thats worth the hard road to unlocking, excellent team play. Unless they have added some stuff since I dropped playing Pero its a dinosaur by comparison. The music has always been fantastic though.

    The one thing Aigis has going for it is nothing else on Nutaku matches its gameplay or replaces it. You may come for the H content but the gameplay is what keeps you going.

    Any other games that are comparable in gameplay to each other on Nutaku? How do you rate them against each other?

  5. #5
    GK was supposedly already handed over to nutaku, and nutaku's 'team' is supposedly trying to save it, though there were lots of game issues from what i heard. Only other games I can really comment about are FKG and Aigis, and as we all know Aigis hasn't really gotten any solid improvements (many breaks, no TP rotation, missing units, occasionally shit translation, revival in place of an event which I can't really say it's a plus), while FKG is mostly going at a similar pace to DMM FKG (not too many drastic deviations aside from stamina compensation and auto-run function)

    as for spending in aigis, i doubt it will ever really stop. Most spenders just go 'oh hey new event, new unit! let's just spend a few bucks to try roll. (less than hundred) it's only a few bucks, I earn thousands anyway!'. In fact, apparently 3% in Aigis are already good rates...almost every other game now with a gacha function have their top rarity harder to get than Aigis's 3% blacks and 10% plat. (FKG 0.5% rainbow, 6% gold ; brave girl ravens https://gyazo.com/1c72521e6025938d37658730cf0dc377 )

  6. #6
    I enjoy Hitsuji. It's the only (I think) game were you can actually play during combat. The items are acquired by drops and not some abstract luck-based crafting system like in Kanpani. They don't need costly upgrades like in FKG. Girls gain XP by fighting and not silly combining with other girls like in Aigis or boring Manyou farming like in FKG. I consider the game a proper, if simplistic, RPG. The interface is a mess and having to deal with excess items reminded me of turning dozens of worthless items into medi-gel in Mass Effect. But there were constant updates until the last weeks, the girls look nice and I'm generally having fun.

  7. #7
    Quote Originally Posted by ToTeras View Post
    I enjoy Hitsuji. It's the only (I think) game were you can actually play during combat. The items are acquired by drops and not some abstract luck-based crafting system like in Kanpani. They don't need costly upgrades like in FKG. Girls gain XP by fighting and not silly combining with other girls like in Aigis or boring Manyou farming like in FKG. I consider the game a proper, if simplistic, RPG. The interface is a mess and having to deal with excess items reminded me of turning dozens of worthless items into medi-gel in Mass Effect. But there were constant updates until the last weeks, the girls look nice and I'm generally having fun.
    True to this, but the lack of events has turned me off quite a bit.

    @Sora: GK's core mechanics had flaws, and the Nutaku team had no clue what they were doing. The matchmaking system for Versus mode has been broken from the start, and recently a defensive battle event went completely screwy since the last battle was almost unwinnable so when people complained they made one of the most ridiculous nerfs in gaming history (a unit that was incredibly useful and also the only one that could go up against a unit type that was nearly invincible without special move use got nerfed into oblivion) because that unit was plentiful in the final battle. Instead of nerfing the unit, they could have simply reduced the number of it in the final battle but no, they went and screwed with its core mechanics. Nutaku has recycled old events repeatedly while introducing new units as a clear cash grab.

    TLDR: GK's situation is even worse than MWA because the lack of new events is the same, but GK is entirely dependent on a team that doesn't understand its core programming and clearly doesn't even play-test changes before making them, or rather, doesn't even play the game at all. MWA is simply dependent on (presumably) DMM feeling motivated to toss us a bone and Nutaku attempting to get something more.

  8. #8
    Nutaku's Exclusive cards for Angelic Saga made me stop spending money on the game because I don't want to pull those cards with terrible art from gacha. Its a nightmare. Thus only solution is to not spend money anymore and I don't have to worry about pulling those cards. Have you even seen them? Its like they was drawn by people who thinks cartoons is only for little kids.
    Last edited by Ericridge; 10-13-2016 at 06:39 PM.

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