Quote Originally Posted by ToTeras View Post
I enjoy Hitsuji. It's the only (I think) game were you can actually play during combat. The items are acquired by drops and not some abstract luck-based crafting system like in Kanpani. They don't need costly upgrades like in FKG. Girls gain XP by fighting and not silly combining with other girls like in Aigis or boring Manyou farming like in FKG. I consider the game a proper, if simplistic, RPG. The interface is a mess and having to deal with excess items reminded me of turning dozens of worthless items into medi-gel in Mass Effect. But there were constant updates until the last weeks, the girls look nice and I'm generally having fun.
True to this, but the lack of events has turned me off quite a bit.

@Sora: GK's core mechanics had flaws, and the Nutaku team had no clue what they were doing. The matchmaking system for Versus mode has been broken from the start, and recently a defensive battle event went completely screwy since the last battle was almost unwinnable so when people complained they made one of the most ridiculous nerfs in gaming history (a unit that was incredibly useful and also the only one that could go up against a unit type that was nearly invincible without special move use got nerfed into oblivion) because that unit was plentiful in the final battle. Instead of nerfing the unit, they could have simply reduced the number of it in the final battle but no, they went and screwed with its core mechanics. Nutaku has recycled old events repeatedly while introducing new units as a clear cash grab.

TLDR: GK's situation is even worse than MWA because the lack of new events is the same, but GK is entirely dependent on a team that doesn't understand its core programming and clearly doesn't even play-test changes before making them, or rather, doesn't even play the game at all. MWA is simply dependent on (presumably) DMM feeling motivated to toss us a bone and Nutaku attempting to get something more.