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  1. #1
    Something I find interesting is units that do things another more common type does but in a different way. Examples : Ninjas and Rune Fencers, soldiers who heal, heavies who AOE, Bishops (extra range mages who part-time heal). Units like these add versatility when map slots are limited in some way, most commonly when ranged slots are limited.

    Also if you have gaps in your lineup sometimes you are forced to use units differently to cover the gaps. I generally lack quality magic ranged damage so I use a Necromancer as a heavy hitting, better ranged Witch sometimes. Having Awakwened Sophie also adds a whole new strategy to my play as she works as a lightning rod, 3rd healer and burst heavy hitter.

  2. #2
    Yeah, while I'd choose different examples I'd agree that I'm skeptical of always sticking within the narrow bounds of standard archetypes. Blacks and good plats are so powerful in part because they often have the stats necessary to stumble ass backwards into filling a secondary role on top of their class's usual specialty. For example, AW Elizabeth's primary shtick is dps but you might be surprised by how often she can end up working as a her own lightning rod thanks to her 2.6k health and 306 armor. Once paired with a healer you'll find that most ranged units will melt before her attack rate before they're able to polish her off. Yes, in a perfect world you'd probably want to trade some of her stamina in for even moar firepower but in the meantime that extra durability is hardly useless.

  3. #3
    Tony Guest
    Speaking about how people use units, what does everyone think the very, very main use for some classes are. I mean, for example, Heavy Armors have high Def and HP and can block 3 to 4 and such, but if you had to choose the one thing you want it for what would it be?

  4. #4

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    Quote Originally Posted by Tony View Post
    Speaking about how people use units, what does everyone think the very, very main use for some classes are. I mean, for example, Heavy Armors have high Def and HP and can block 3 to 4 and such, but if you had to choose the one thing you want it for what would it be?
    to do AOE dps


    ....oh wait

  5. #5
    Quote Originally Posted by lolix View Post
    to do AOE dps


    ....oh wait
    Thats how deline's SAW came about

  6. #6
    Quote Originally Posted by Tony View Post
    Speaking about how people use units, what does everyone think the very, very main use for some classes are. I mean, for example, Heavy Armors have high Def and HP and can block 3 to 4 and such, but if you had to choose the one thing you want it for what would it be?
    A lot of the classes have an obvious "primary use" it's just some can fill secondary purposes as well.
    Heavy Armor: Block; 2ndary: Lightning Rod (generally not good idea to block AND play lightning rod though)
    Soldier: UP Generation; Secondary: Early blocker (some soldiers don't have Call for Reinforcements and are meant to be early dps/block)
    Archer: Ranged physical damage; none of them are really good for anything else
    and so on

    A lot of the more recent classes are clearly dual-role though
    Priest Warrior: Block + Heal
    Angel: Lightning Rod + Gatekeeper
    Mage Armor: Block + AoE magic damage

    Some of the blacks and plats in a class can do additional roles as well though, simply due to stats and skills, like Deine can dish out massive hurt, Sophie can act as a weak field healer with AW, etc.

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