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  1. #1
    Tony Guest

    Strategy and Placing

    So after playing the game a while and reading up on some of the guide points (mainly the Class and Army Guide) I realize that I'm very much not good at figuring out what to do with what I have. I mean beyond obvious things like "pair together tanks and ranged/healer" and "place units that help with UP first" I'm drawing a bit of a blank, which is bad when I'm staring at a stream of monsters and I have no idea what to place where.

    So I thought maybe some discussion on what to do in certain scenarios might be worthwhile for anyone who is in a similar situation? Maybe even talk on certain niche units or classes (I know for certain I'm adverse to putting in anything besides the usual suspects in my team)? I dunno, just a thought.

  2. #2
    There are always video guides on youtube that you can look at for harder missions. If you are a whale spender you will probably have alot of neat combinations you can do with units. Just practice and try to level up 2-3 healers. Try to place your healers in spots they can reach everything and place your 1 block units infront of ur soldiers.

  3. #3
    Tony Guest
    Well, I know you can just look this sort of thing up, but I would rather have fun testing out things in a productive manner rather than just copying. I barely use half of my available units and something about not using them all to their full potential just bugs me.

  4. #4

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    You may try out your units in the safe and controlled environment of lower-level story maps and 1-stam challenges) Particularly, Low Cost Battle lets you play with a huge number of different units thanks to the initial 100UP, while being very good affection farming map and dropping silver spirits pretty often.)

  5. #5
    For overall strategy/adapting video tactics I mostly try to identify if the map mostly favors a "shooting gallery" approach with only light blocking (and by extension minimal healers) or a choke point strategy complete with low dps support units like heavies and healers. I say this because while it's tempting to look at your final formation and say "But Kayfabe, by the end of the map I'm using both blockers and shooters!" it's important to realize that on many maps there's an intermediate phase where your team comp should probably be leaning heavily one way or the other.

  6. #6
    Something I find interesting is units that do things another more common type does but in a different way. Examples : Ninjas and Rune Fencers, soldiers who heal, heavies who AOE, Bishops (extra range mages who part-time heal). Units like these add versatility when map slots are limited in some way, most commonly when ranged slots are limited.

    Also if you have gaps in your lineup sometimes you are forced to use units differently to cover the gaps. I generally lack quality magic ranged damage so I use a Necromancer as a heavy hitting, better ranged Witch sometimes. Having Awakwened Sophie also adds a whole new strategy to my play as she works as a lightning rod, 3rd healer and burst heavy hitter.

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