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  1. #7
    Quote Originally Posted by wyldstrykr View Post
    the problem about class evolving is the +3 in their respective unit cost

    so assuming you would start the game with 10 unit point with 1unit points / sec:

    you can deploy the in 8 seconds (their unit cost is 8 and 10 respectively)
    in an evolved class, it would take 6 sec more..... (14 sec)

    but if you can cost reduce them.... you can deploy them as fast as possible and use skills a possible. however, they are fragile to enemies.......

    so its hard to defend against rushes or im just a stupid person on this forum.....
    This only really applies to rushes maps, which you field specific units to counter. (multiple soldiers/low cost blockers)
    You have limited unit slots for fielding in each map so you want the strongest units you can field eventually making CC common sense.

    If you have jerome or other plat soldiers, you can justify your stance in a non-CC. (They start with +15 pre CC)
    But katie's ability bluffs from +10UP to +15UP, that alone makes up for her fielding cost. Always CC katie.

    phyllis is a filler unit which I have never used again 3months~ in after my team got strong enough. Up to you to CC her.

    CC = class change, the original name used before it became CE when they ported to nutaku. They used to have english content on dmm.
    Last edited by buttlover; 11-13-2016 at 06:18 AM.



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