
Originally Posted by
kayfabe
Never forget that damage-on-placement mechanics are sneaky deadly on boss maps since it means that any fresh unit you place within range of your tank healers is capable of screwing up the rotation despite being in little to no immediate danger. If you're mildly underleveled you may want to try intentionally limiting the number of units covered by your primary healers and instead use gimmicky shit like warrior priests or a couple tank swaps to weather the trash packs. The most dangerous thing on this map is accidentally diverting a 900+ heal bomb that was intended for your tank. Nothing else even comes close so go ahead and experiment with some goofy looking healer placement.