Quote Originally Posted by Nero010 View Post
how about a unit like Farne who absolutly needs her skill? She activates her skill 5 seconds later and it has 5 seconds longer resue time but she gets the trade to ignore MR which... is kinda great.
Actually, looking at the skill awakening for Farne in game, her skill duration and reuse timer are unchanged. The only difference is the true damage and the 5 second initial timer.
Quote Originally Posted by Nero010 View Post
Grace hers is a little boring tbh. 30% more stats (230% compared to 200%), losing the insta skill use. I dont see that being necessary atm as her stats on skill already rape and tank everything.
Grace on the other hand is rather worse, assuming the description is correct, as it presently claims to change from "For 35 seconds, attack and defense gets 2.0x, but HP is halved when the effect ends. Initial Time 1 sec. Reuse Time 55 sec." to "For 30 seconds, defense 2.3x HP is half when the effect ends. Initial Time 5 sec. Reuse Time 50 sec." While it may be the case that the lack of an attack increase is a typo, I'll likely hold off on skill awakening her right away. As noted, she is fairly strong already with a 2x boost.

For those who mentioned it earlier, Deine does have the 2.0x defense on her skill awaken at this time.